The relationship between the fantasy genre and the medium of computer games has always been a very tight-knit one. The present article explores the close connection between fantasy and computer games through different media, arguing that the fantasy genre’s specific ‘mode of function’ is the ability to build complete fictional worlds, whereby it creates specific experiences for its users. Based on empirical data from focus group interviews with players of the most popular Western Massively Multiplayer Online Role-Playing Game (MMORPG) of all times, World of Warcraft, the article develops the concept of worldness as an experiential, phenomenological understanding of player experience. I discuss how this way of framing a core quality of the f...
In this thesis I define the term Story-Plus within the context of the popular video game World of Wa...
Game studies is a rapidly developing field across the world, with a growing number of dedicated cour...
111 pages + Appendix 8 pages This study addresses the temporal and spatial boundaries of the play of...
The fantasy genre has proven to be extremely durable in creating blockbuster successes spanning muta...
In the modern, 'disenchanted world', magic and mystery have by large been banned to the world of fic...
oai:ojs.openjournal.cc.umanitoba.ca:article/19Video games have become a form of entertainment rivall...
This article examines the characteristics of collaborative work and overlapping activity systems in ...
Social interactions within virtual communities are often described solely as being online experience...
International audienceThis paper addresses the question of concrete realizations of imaginary worlds...
Role-playing is both an important part of cultural learning (Hallford and Hallford 2001 pp231-236), ...
Mystery, magic, and endless adventure ... What else would you want in a video game? The MMORPG World...
The author deals with MMORPGs, a special computer game genre. MMORPGs are designed to host simultane...
This paper discusses two main claims made about virtual worlds: first, that people become “immersed”...
World of Warcraft (WoW) is one of the most popular massively multiplayer games (MMOs) to date, with ...
The purpose of this thesis is to explore the following research question: How does immersion occur i...
In this thesis I define the term Story-Plus within the context of the popular video game World of Wa...
Game studies is a rapidly developing field across the world, with a growing number of dedicated cour...
111 pages + Appendix 8 pages This study addresses the temporal and spatial boundaries of the play of...
The fantasy genre has proven to be extremely durable in creating blockbuster successes spanning muta...
In the modern, 'disenchanted world', magic and mystery have by large been banned to the world of fic...
oai:ojs.openjournal.cc.umanitoba.ca:article/19Video games have become a form of entertainment rivall...
This article examines the characteristics of collaborative work and overlapping activity systems in ...
Social interactions within virtual communities are often described solely as being online experience...
International audienceThis paper addresses the question of concrete realizations of imaginary worlds...
Role-playing is both an important part of cultural learning (Hallford and Hallford 2001 pp231-236), ...
Mystery, magic, and endless adventure ... What else would you want in a video game? The MMORPG World...
The author deals with MMORPGs, a special computer game genre. MMORPGs are designed to host simultane...
This paper discusses two main claims made about virtual worlds: first, that people become “immersed”...
World of Warcraft (WoW) is one of the most popular massively multiplayer games (MMOs) to date, with ...
The purpose of this thesis is to explore the following research question: How does immersion occur i...
In this thesis I define the term Story-Plus within the context of the popular video game World of Wa...
Game studies is a rapidly developing field across the world, with a growing number of dedicated cour...
111 pages + Appendix 8 pages This study addresses the temporal and spatial boundaries of the play of...