Seven tutorial classes of first year students participated in the study. In the experiment, students were allocated into one of two groups: a web based group or a paper based group. Students were asked two 7-point Likert scale questions in a pre-experiment questionnaire regarding the extent they use electronic and paper materials while studying. Students from each group were then given an introduction to the Su-Field Analysis methodology via a 15 minute instructional video. Participants were presented with an engineering related problem and were provided with 16 minutes of time to independently produce as many solution ideas as possible. Three assessors (the authors) individually reviewed and counted the number of ideas generated by student...
This case study presents a teaching strategy for an engineering dynamics course using a range of dif...
Numerous concept generation methods have been developed that can assist an engineer in the initial p...
This article mainly describes the effectiveness of internet-based materials and interaction effect b...
Problem-solving is a key engineering skill, yet is an area in which engineering graduates underperfo...
This experiment was designed to give further understanding of the underlying factors which influence...
Developing and teaching method design remain an important component of many product design and engin...
Background: The ability to problem solve effectively is imperative for the engineering profession. I...
[[abstract]]The purpose of this study was to investigate the appropriate way of designing web-based ...
The purpose of this study was to develop a better understanding of how high school students gather i...
This study investigated whether engaging engineering students in learning a creative problem solving...
Like many of the innovative technologies of the twentieth century, the Internet and its associated a...
Abstract: This study aimed at inquiring the effect of using School PC and interactive board on crea...
The purpose of this experiment was to compare three different formats for presenting example problem...
Previous studies have demonstrated that creative design activities benefit from stimuli and that tex...
[[abstract]]This study aims to investigate the idea generating process of outstanding pupils in the ...
This case study presents a teaching strategy for an engineering dynamics course using a range of dif...
Numerous concept generation methods have been developed that can assist an engineer in the initial p...
This article mainly describes the effectiveness of internet-based materials and interaction effect b...
Problem-solving is a key engineering skill, yet is an area in which engineering graduates underperfo...
This experiment was designed to give further understanding of the underlying factors which influence...
Developing and teaching method design remain an important component of many product design and engin...
Background: The ability to problem solve effectively is imperative for the engineering profession. I...
[[abstract]]The purpose of this study was to investigate the appropriate way of designing web-based ...
The purpose of this study was to develop a better understanding of how high school students gather i...
This study investigated whether engaging engineering students in learning a creative problem solving...
Like many of the innovative technologies of the twentieth century, the Internet and its associated a...
Abstract: This study aimed at inquiring the effect of using School PC and interactive board on crea...
The purpose of this experiment was to compare three different formats for presenting example problem...
Previous studies have demonstrated that creative design activities benefit from stimuli and that tex...
[[abstract]]This study aims to investigate the idea generating process of outstanding pupils in the ...
This case study presents a teaching strategy for an engineering dynamics course using a range of dif...
Numerous concept generation methods have been developed that can assist an engineer in the initial p...
This article mainly describes the effectiveness of internet-based materials and interaction effect b...