Three hypotheses positing divergent psychological mechanisms underlying human interaction within cyberspace and in relation to the self--Turkle's theory of multiplicity, Talbott's notion of automaticity, and the reapplication of Marcuse's term, non repressive sublimation -- were considered with respect to the computer gaming population. Issues of gender, addiction, aggression, and age were also investigated. Subjects were recruited\ud through Internet discussion groups according to their interest in the three games (genres) of\ud investigation: Quake (First Person Action), Everquest (Role Playing), Starcraft (Real Time\ud Strategy). Subjects in each category completed an on-line questionnaire regarding descriptive and personality data, gami...
The aim of this study was to explore the relationship between online gaming motivation, self-concept...
From the theory of compensatory Internet use, escapism through videogames may constitute a coping st...
peer reviewedFrom the theory of compensatory Internet use, escapism through videogames may constitut...
The purpose of this study was to uncover the relationship between personality and\ud game-playing. 2...
The ability to play with others online is commonly rated as one of the most important features of vi...
Video games constitute a popular form of entertainment that allows millions of people to adopt virtu...
Video games are a popular entertainment in many countries, however, among video game users, experts ...
Video games constitute a popular form of entertainment that allows millions of people to adopt virtu...
Video games constitute a popular form of entertainment that allows millions of people to adopt virtu...
We investigate the role played by bodily self-perception and social self-presentation in addiction t...
One of the most fascinating dimensions of online chat and cybersex are the ways that their medium, t...
Thesis (Ph. D.)--University of Rochester. Dept. of Clinical & Social Sciences in Psychology, 2011.El...
International audienceWe examined the relationship between Big Five personality and narcissistic tra...
Background and aims: There is a considerable amount of research on the psychological antecedents and...
The popular media and some aspects of social science research view computer gaming either in disrupt...
The aim of this study was to explore the relationship between online gaming motivation, self-concept...
From the theory of compensatory Internet use, escapism through videogames may constitute a coping st...
peer reviewedFrom the theory of compensatory Internet use, escapism through videogames may constitut...
The purpose of this study was to uncover the relationship between personality and\ud game-playing. 2...
The ability to play with others online is commonly rated as one of the most important features of vi...
Video games constitute a popular form of entertainment that allows millions of people to adopt virtu...
Video games are a popular entertainment in many countries, however, among video game users, experts ...
Video games constitute a popular form of entertainment that allows millions of people to adopt virtu...
Video games constitute a popular form of entertainment that allows millions of people to adopt virtu...
We investigate the role played by bodily self-perception and social self-presentation in addiction t...
One of the most fascinating dimensions of online chat and cybersex are the ways that their medium, t...
Thesis (Ph. D.)--University of Rochester. Dept. of Clinical & Social Sciences in Psychology, 2011.El...
International audienceWe examined the relationship between Big Five personality and narcissistic tra...
Background and aims: There is a considerable amount of research on the psychological antecedents and...
The popular media and some aspects of social science research view computer gaming either in disrupt...
The aim of this study was to explore the relationship between online gaming motivation, self-concept...
From the theory of compensatory Internet use, escapism through videogames may constitute a coping st...
peer reviewedFrom the theory of compensatory Internet use, escapism through videogames may constitut...