The 'stream/bounce' illusion refers to the perception of an ambiguous visual display in which two discs approach each other on a collision course. The display can be seen as two discs streaming through each other or bouncing off each other. Which perception dominates, may be influenced by a brief transient, usually a sound, presented around the time of simulated contact. Several theories have been proposed to account for the switching in dominance based on sensory processing, attention and cognitive inference, but a universally applicable, parsimonious explanation has not emerged. We hypothesized that only cognitive inference would be influenced by the perceptual history of the display. We rendered the display technically unambiguous by ver...
Sensory information is inherently ambiguous, and a given signal can in principle correspond to infin...
An auditory click at the point of coincidence in stream/bounce displays produces a robust bias towar...
Two disks moving from opposite points in space, overlapping, and stopping at one another’s starting ...
The ‘stream/bounce’ illusion refers to the perception of an ambiguous visual display in which two di...
Humans rely on perception to gain awareness and make sense of the environment. Though decades of res...
When viewing a motion sequence display where two objects move towards each other, superimpose in the...
When looking at two identical objects moving toward each other on a two-dimensional visual display, ...
We generalised the stream/bounce effect to dynamic random element displays containing luminance- or ...
We examined how stream/bounce event perception is affected by motion correspondence based on the sur...
We examined the attention and inference accounts of audiovisual perception using the stream/bounce d...
When two identical targets move toward one another from opposite sides of a display and continue pas...
Two discs moving from opposite points in space, overlapping and stopping at the other disc’s startin...
In a stream/bounce display in which two identical visual objects move toward each other, coincide (c...
When two identical stimuli move towards each other on the same trajectory so that they coincide at t...
A sound can cause 2 visual streaming objects appear to bounce (the audiovisual bounce-inducing effec...
Sensory information is inherently ambiguous, and a given signal can in principle correspond to infin...
An auditory click at the point of coincidence in stream/bounce displays produces a robust bias towar...
Two disks moving from opposite points in space, overlapping, and stopping at one another’s starting ...
The ‘stream/bounce’ illusion refers to the perception of an ambiguous visual display in which two di...
Humans rely on perception to gain awareness and make sense of the environment. Though decades of res...
When viewing a motion sequence display where two objects move towards each other, superimpose in the...
When looking at two identical objects moving toward each other on a two-dimensional visual display, ...
We generalised the stream/bounce effect to dynamic random element displays containing luminance- or ...
We examined how stream/bounce event perception is affected by motion correspondence based on the sur...
We examined the attention and inference accounts of audiovisual perception using the stream/bounce d...
When two identical targets move toward one another from opposite sides of a display and continue pas...
Two discs moving from opposite points in space, overlapping and stopping at the other disc’s startin...
In a stream/bounce display in which two identical visual objects move toward each other, coincide (c...
When two identical stimuli move towards each other on the same trajectory so that they coincide at t...
A sound can cause 2 visual streaming objects appear to bounce (the audiovisual bounce-inducing effec...
Sensory information is inherently ambiguous, and a given signal can in principle correspond to infin...
An auditory click at the point of coincidence in stream/bounce displays produces a robust bias towar...
Two disks moving from opposite points in space, overlapping, and stopping at one another’s starting ...