This paper demonstrates, following Vygotsky, that language and tool use has a critical role in the collaborative problem-solving behaviour of school-age children. It reports original ethnographic classroom research examining the convergence of speech and practical activity in children's collaborative problem solving with robotics programming tasks. The researchers analysed children's interactions during a series of problem solving experiments in which Lego Mindstorms toolsets were used by teachers to create robotics design challenges among 24 students in a Year 4 Australian classroom (students aged 8.5-9.5 years). The design challenges were incrementally difficult, beginning with basic programming of straight line movement, and progressing ...
This study investigates what pupils aged 10-12 can learn from working with robots, assuming that und...
Designers of educational interventions are always looking for methods to improve the learning experi...
Although the need and popularity for programming experiences in young children rapidly increase, it ...
This paper demonstrates, following Vygotsky, that language and tool use has a critical role in the c...
This paper demonstrates, following Vygotsky, that language and tool use has a critical role in the c...
This article reports on a case study on how robotics toys provide the affordances for developing com...
This paper suggests that robotics can provide a vehicle for guiding primary and secondary school chi...
Two areas in education that researchers continue to address are: (1) the search for best practices t...
This paper suggests that robotics can provide a vehicle for guiding primary and secondary school chi...
This Master's thesis deals with activities which use LEGO Mindstorms robots in order to teach progra...
Little research has been conducted on how students work when they are required to plan, build and ev...
With the current curriculum focus on correlating classroom problem solving lessons to real-world con...
This dissertation describes the personal problem-solving language used by grade five students as the...
In this paper we explore the relationship between language and developmental processes of logical to...
This qualitative study examined how six Australian primary school teachers (Years 1-6), from four sc...
This study investigates what pupils aged 10-12 can learn from working with robots, assuming that und...
Designers of educational interventions are always looking for methods to improve the learning experi...
Although the need and popularity for programming experiences in young children rapidly increase, it ...
This paper demonstrates, following Vygotsky, that language and tool use has a critical role in the c...
This paper demonstrates, following Vygotsky, that language and tool use has a critical role in the c...
This article reports on a case study on how robotics toys provide the affordances for developing com...
This paper suggests that robotics can provide a vehicle for guiding primary and secondary school chi...
Two areas in education that researchers continue to address are: (1) the search for best practices t...
This paper suggests that robotics can provide a vehicle for guiding primary and secondary school chi...
This Master's thesis deals with activities which use LEGO Mindstorms robots in order to teach progra...
Little research has been conducted on how students work when they are required to plan, build and ev...
With the current curriculum focus on correlating classroom problem solving lessons to real-world con...
This dissertation describes the personal problem-solving language used by grade five students as the...
In this paper we explore the relationship between language and developmental processes of logical to...
This qualitative study examined how six Australian primary school teachers (Years 1-6), from four sc...
This study investigates what pupils aged 10-12 can learn from working with robots, assuming that und...
Designers of educational interventions are always looking for methods to improve the learning experi...
Although the need and popularity for programming experiences in young children rapidly increase, it ...