There is considerable enthusiasm in many quarters for the incorporation of digital games into the classroom, and the capacity of games to engage and challenge players, present complex representations and experiences, foster collaborative learning, and promote deep learning. But while there is increasing research documenting the progress and outcomes of game-based learning, relatively little attention is paid to student perceptions and voice. In order to effectively target game-based learning pedagogy, it is important to understand students' previous experience, if any, of the use of games in the classroom, and what they made of these. In this paper, we present findings from a survey of 270 primary and secondary school students in Year Level...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
Few spaces exist in schools that require students to research, play and design digital games. This p...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
There is considerable enthusiasm in many quarters for the incorporation of digital games into the cl...
Teachers' beliefs about what it is (or is not) possible to achieve with digital games in educational...
Teachers\u27 beliefs about what it is (or is not) possible to achieve with digital games in educatio...
Teachers’ beliefs about what it is (or is not) possible to achieve with digital games in educational...
Digital games have been used sporadically in classrooms since the 1970s, but their adoption rate con...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Teachers' perceptions of the usefulness of digital games might be a reason for the limited applicati...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
The use of games in education and for learning has a long tradition ranging from commercial games to...
Under the new Curriculum for Excellence (CfE), teachers at schools across Scotland are encouraged to...
There is significant interest in the potential of digital games for Twenty first century pedagogy an...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
Few spaces exist in schools that require students to research, play and design digital games. This p...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
There is considerable enthusiasm in many quarters for the incorporation of digital games into the cl...
Teachers' beliefs about what it is (or is not) possible to achieve with digital games in educational...
Teachers\u27 beliefs about what it is (or is not) possible to achieve with digital games in educatio...
Teachers’ beliefs about what it is (or is not) possible to achieve with digital games in educational...
Digital games have been used sporadically in classrooms since the 1970s, but their adoption rate con...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Teachers' perceptions of the usefulness of digital games might be a reason for the limited applicati...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
The use of games in education and for learning has a long tradition ranging from commercial games to...
Under the new Curriculum for Excellence (CfE), teachers at schools across Scotland are encouraged to...
There is significant interest in the potential of digital games for Twenty first century pedagogy an...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
Few spaces exist in schools that require students to research, play and design digital games. This p...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...