3D virtual reality, including the current generation of multi-user virtual worlds, has had a long history of use in education and training, and it experienced a surge of renewed interest with the advent of Second Life in 2003. What followed shortly after were several years marked by considerable hype around the use of virtual worlds for teaching, learning and research in higher education. For the moment, uptake of the technology seems to have plateaued, with academics either maintaining the status quo and continuing to use virtual worlds as they have previously done or choosing to opt out altogether. This paper presents a brief review of the use of virtual worlds in the Australian and New Zealand higher education sector in the past and repo...
What are educators' motivations for using virtual worlds with their students? Are they using them to...
Virtual worlds (referred to by some as multi-user virtual environments or MUVEs) have generated much...
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many high...
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...
Virtual worlds (VWs) continue to be used extensively in Australia and New Zealand higher education i...
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many high...
What are educators' motivations for using virtual worlds with their students? Are they using them to...
Virtual worlds (referred to by some as multi-user virtual environments or MUVEs) have generated much...
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many high...
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...
Virtual worlds (VWs) continue to be used extensively in Australia and New Zealand higher education i...
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many high...
What are educators' motivations for using virtual worlds with their students? Are they using them to...
Virtual worlds (referred to by some as multi-user virtual environments or MUVEs) have generated much...
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many high...