This paper discusses the impact of using the computer game SimCity™4 in student assignments to develop city and strategic plans. It is conceptualized around Lobo's (2005) critique of SimCity™ as 'toying with the city'. Two University of Queensland urban planning classes (one undergraduate, the other postgraduate) were asked to use SimCity™4 to build simulated cities. One class was about building historical urban utopias; the other was about strategic metropolitan planning. The paper evaluates the effectiveness of this use of SimCity™4 to develop students' plan-making skills, and reports on students' assessment of whether and how the game's assumptions forced modifications away from preferred planning outcomes. The paper concludes that, whil...
This paper reviews the use of games in geographical teaching, including prior to the emergence of c...
Video games allow complex systems modelling, revealing retroaction loops, replicating self-organizat...
This thesis is about a board game called City Planners, a game I designed as a model to teach about ...
A beginner may find it challenging to comprehend the complexity of an urban system, its parts, and h...
Public participation is an important aspect of spatial planning. Involving the citizens in a develop...
This paper presents an empirical study involving 42 science students playing the urban simulation co...
Computer games and other simulations have for a long time been used as a teaching method all around ...
This thesis is primarily involved with the development of a planning teaching game called Planning P...
City-builder computer games are an integral part of the city planning profession. Educators structur...
The use of games as a method for planning and designing cities is often associated with visualisatio...
Abstract. In this article we focus on online games and serious games in urban planning. At the begin...
First published in 1985, this book presents seven games for use in the teaching and study of plannin...
Rational systemic planning and collaborative planning seem to be two conflicting approaches in spat...
The empirical study, in this article, involved 42 students (ages 14–15), who used the urban simulati...
Planners have generally failed to prevent the urban strife (including civil disorders, housing short...
This paper reviews the use of games in geographical teaching, including prior to the emergence of c...
Video games allow complex systems modelling, revealing retroaction loops, replicating self-organizat...
This thesis is about a board game called City Planners, a game I designed as a model to teach about ...
A beginner may find it challenging to comprehend the complexity of an urban system, its parts, and h...
Public participation is an important aspect of spatial planning. Involving the citizens in a develop...
This paper presents an empirical study involving 42 science students playing the urban simulation co...
Computer games and other simulations have for a long time been used as a teaching method all around ...
This thesis is primarily involved with the development of a planning teaching game called Planning P...
City-builder computer games are an integral part of the city planning profession. Educators structur...
The use of games as a method for planning and designing cities is often associated with visualisatio...
Abstract. In this article we focus on online games and serious games in urban planning. At the begin...
First published in 1985, this book presents seven games for use in the teaching and study of plannin...
Rational systemic planning and collaborative planning seem to be two conflicting approaches in spat...
The empirical study, in this article, involved 42 students (ages 14–15), who used the urban simulati...
Planners have generally failed to prevent the urban strife (including civil disorders, housing short...
This paper reviews the use of games in geographical teaching, including prior to the emergence of c...
Video games allow complex systems modelling, revealing retroaction loops, replicating self-organizat...
This thesis is about a board game called City Planners, a game I designed as a model to teach about ...