Computing and maintaining the visibility of target objects is a fundamental problem in the the design of automatic camera control schemes for {3D} graphics applications. Most real-time camera control algorithms only incorporate mechanisms for the evaluation of the visibility of target objects from a single viewpoint, and typically idealise the geometric complexity of target objects in doing so. We present a novel approach to the real-time evaluation of the visibility of multiple target objects which simultaneously computes their visibility for a large sample of points. The visibility computation step involves performing a low resolution projection from points on pairs of target objects onto a plane parallel to the pair and behind the camera...
Occlusions caused by a robot's own body is a common problem for closed-loop control methods employed...
Visibility problems are central to many computer graphics applications. The most common examples inc...
Many traditional challenges in reconstructing 3D mo-tion, such as matching across wide baselines and...
Computing and maintaining the visibility of target objects is a fundamental problem in the the desig...
International audienceMaintaining the visibility of target objects is a fundamental problem in autom...
Maintaining the visibility of target objects is a fundamental problem in automatic camera control fo...
International audienceEfficient visibility computation is a prominent requirement when designing aut...
This paper describes a new occlusion culling technique for efficient visibility determination in rea...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
We present a real-time camera control system that uses a global planning algorithm to compute large,...
We present a method to perform occlusion culling on moving objects in a 3D scene. This method comput...
medien.uni-weimar.de This paper presents a non-conservative occlusion culling technique for dynamic ...
Projective texture mapping is a powerful tool for image-based rendering. However, visibility informa...
International audienceVisualisation of very complex environments can be significantly accelerated us...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the ...
Occlusions caused by a robot's own body is a common problem for closed-loop control methods employed...
Visibility problems are central to many computer graphics applications. The most common examples inc...
Many traditional challenges in reconstructing 3D mo-tion, such as matching across wide baselines and...
Computing and maintaining the visibility of target objects is a fundamental problem in the the desig...
International audienceMaintaining the visibility of target objects is a fundamental problem in autom...
Maintaining the visibility of target objects is a fundamental problem in automatic camera control fo...
International audienceEfficient visibility computation is a prominent requirement when designing aut...
This paper describes a new occlusion culling technique for efficient visibility determination in rea...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
We present a real-time camera control system that uses a global planning algorithm to compute large,...
We present a method to perform occlusion culling on moving objects in a 3D scene. This method comput...
medien.uni-weimar.de This paper presents a non-conservative occlusion culling technique for dynamic ...
Projective texture mapping is a powerful tool for image-based rendering. However, visibility informa...
International audienceVisualisation of very complex environments can be significantly accelerated us...
Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the ...
Occlusions caused by a robot's own body is a common problem for closed-loop control methods employed...
Visibility problems are central to many computer graphics applications. The most common examples inc...
Many traditional challenges in reconstructing 3D mo-tion, such as matching across wide baselines and...