International audienceWe consider the standard model of finite two-person zero-sum stochastic games with signals. We are interested in the existence of almost-surely winning or positively winning strategies, under reachability, safety, Büchi or co-Büchi winning objectives. We prove two \emph{qualitative determinacy} results. First, in a reachability game either player 1 can achieve almost-surely the reachability objective, or player 2 can ensure surely the complementary safety objective, or both players have positively winning strategies. Second, in a Büchi game if player 1 cannot achieve almost-surely the Büchi objective, then player 2 can ensure positively the complementary co-Büchi objective. We prove that players only need strategies wi...
We prove two determinacy and decidability results about two-players stochastic reachability games wi...
We consider an infinite two-player stochastic zero-sum game with a Borel winning set, in which the o...
International audienceWe consider imperfect information stochastic games where we require the player...
International audienceWe consider the standard model of finite two-person zero-sum stochastic games ...
International audienceWe consider two-person zero-sum stochastic games with signals, a standard mode...
International audienceWe consider the standard model of finite two-person zero-sum stochastic games ...
International audienceWe consider the standard model of finite two-person zero-sum stochastic games ...
International audienceWe consider two-person zero-sum stochastic games with signals, a standard mode...
We study 2-player turn-based perfect-information stochastic games with countably infinite state spac...
We study 2-player turn-based perfect-information stochastic games with countably infinite state spac...
We prove two determinacy and decidability results about two-players stochastic reachability games wi...
We prove two determinacy and decidability results about two-players stochastic reachability games wi...
We study 2-player turn-based perfect-information stochastic games with countably infinite state spac...
We study 2-player turn-based perfect-information stochastic games with countably infinite state spac...
We prove two determinacy and decidability results about two-players stochastic reachability games wi...
We prove two determinacy and decidability results about two-players stochastic reachability games wi...
We consider an infinite two-player stochastic zero-sum game with a Borel winning set, in which the o...
International audienceWe consider imperfect information stochastic games where we require the player...
International audienceWe consider the standard model of finite two-person zero-sum stochastic games ...
International audienceWe consider two-person zero-sum stochastic games with signals, a standard mode...
International audienceWe consider the standard model of finite two-person zero-sum stochastic games ...
International audienceWe consider the standard model of finite two-person zero-sum stochastic games ...
International audienceWe consider two-person zero-sum stochastic games with signals, a standard mode...
We study 2-player turn-based perfect-information stochastic games with countably infinite state spac...
We study 2-player turn-based perfect-information stochastic games with countably infinite state spac...
We prove two determinacy and decidability results about two-players stochastic reachability games wi...
We prove two determinacy and decidability results about two-players stochastic reachability games wi...
We study 2-player turn-based perfect-information stochastic games with countably infinite state spac...
We study 2-player turn-based perfect-information stochastic games with countably infinite state spac...
We prove two determinacy and decidability results about two-players stochastic reachability games wi...
We prove two determinacy and decidability results about two-players stochastic reachability games wi...
We consider an infinite two-player stochastic zero-sum game with a Borel winning set, in which the o...
International audienceWe consider imperfect information stochastic games where we require the player...