International audienceAn important step in model-based embedded system design consists in mapping functional specifications and their tasks/operations onto execution architectures and their resources. This mapping comprises both temporal scheduling and spatial allocation aspects. Therefore, we promote an approach which starts from loosely-timed/asynchronous models and proceeds by refining them to fully synchronized ones, using so-called clock calculus techniques under the architecture constraints. In this paper we provide a modeling framework based on an intermediate representation format, called clocked graphs, for polychronous endochronous specifications, which are the ones that can be safely considered for deterministic distributed real-...
This paper summarises, in tabular form, the results of a wide-ranging survey of specification langua...
There are no proficient formal tools available till now for specifying and analyzing the timing prop...
An important issue in real-time computing is the development of a usable and yet abstract computatio...
International audienceAn important step in model-based embedded system design consists in mapping fu...
ABSTRACT We propose a technique to automatically synthesize programs and schedules for hard real-tim...
An huge amount of computational models and programming languages have been proposed for the descrip...
Abstract: This paper1 introduces a simple real-time distributed computing model for message-passing ...
International audienceWe propose a technique to automatically synthesize programs and schedules for ...
Chapter 8Hard real-time embedded systems are often designed as automatic control systems that can in...
AbstractThis paper introduces a simple real-time distributed computing model for message-passing sys...
In this paper we propose a dynamic constraint transformation technique for ensuring timing requireme...
Many distributed real-time applications are structured as a set of processes communicating through s...
In this paper, we present a model and language constructs for a distributed real-time system with th...
Abstract—Real-time embedded software today is commonly built using programming abstractions with lit...
This paper describes a general model for pre-run-time scheduling of distributed real-time systems th...
This paper summarises, in tabular form, the results of a wide-ranging survey of specification langua...
There are no proficient formal tools available till now for specifying and analyzing the timing prop...
An important issue in real-time computing is the development of a usable and yet abstract computatio...
International audienceAn important step in model-based embedded system design consists in mapping fu...
ABSTRACT We propose a technique to automatically synthesize programs and schedules for hard real-tim...
An huge amount of computational models and programming languages have been proposed for the descrip...
Abstract: This paper1 introduces a simple real-time distributed computing model for message-passing ...
International audienceWe propose a technique to automatically synthesize programs and schedules for ...
Chapter 8Hard real-time embedded systems are often designed as automatic control systems that can in...
AbstractThis paper introduces a simple real-time distributed computing model for message-passing sys...
In this paper we propose a dynamic constraint transformation technique for ensuring timing requireme...
Many distributed real-time applications are structured as a set of processes communicating through s...
In this paper, we present a model and language constructs for a distributed real-time system with th...
Abstract—Real-time embedded software today is commonly built using programming abstractions with lit...
This paper describes a general model for pre-run-time scheduling of distributed real-time systems th...
This paper summarises, in tabular form, the results of a wide-ranging survey of specification langua...
There are no proficient formal tools available till now for specifying and analyzing the timing prop...
An important issue in real-time computing is the development of a usable and yet abstract computatio...