International audienceTesting distributed systems is challenging. Peer-to-peer (P2P) systems are composed of a high number of concurrent nodes distributed across the network. The nodes are also highly volatile (i.e., free to join and leave the system at any time). In this kind of system, a great deal of control should be carried out by the test harness, including: volatility of nodes, test case deployment and coordination. In this demonstration we present the PeerUnit framework for testing P2P systems. The original characteristic of this framework is the individual control of nodes, allowing test cases to precisely control their volatility during execution. We validated this framework through implementation and experimentation on two popula...
International audienceThe current methods used to test and study peer-to-peer systems (namely modeli...
In this demo we present a testbed environment for Peer- to-Peer(P2P)game architectures.It is base...
The behaviour of software is influenced by whatever environ-ment it happens to be deployed in. Achie...
International audienceTesting distributed systems is challenging. Peer-to-peer (P2P) systems are com...
International audienceDeveloping peer-to-peer (P2P) systems is hard because they must be deployed on...
International audiencePeer-to-peer (P2P) offers good solutions for many applications such as large d...
Peer-to-peer (P2P) offers good solutions for many applications such as large data sharing and collab...
International audiencePeer-to-peer (P2P) is becoming a key technology for software development, but ...
Peer-to-peer (P2P) offers good solutions for many applications such as large data sharing and collab...
Thorough testing of distributed systems, particularly peer-to-peer systems can prove difficult due t...
Peer-to-Peer (P2P) overlay networks have recently gained significant attention in the research commu...
Testing peer-to-peer (P2P) systems is difficult because of the high numbers of nodes which can be he...
International audienceTesting peer-to-peer (P2P) systems is difficult because of the high numbers of...
Abstract—The limitations of client/server systems become evident in large scale distributed environm...
The current methods used to test and study peer-to-peer systems (namely modeling, simulation, or exe...
International audienceThe current methods used to test and study peer-to-peer systems (namely modeli...
In this demo we present a testbed environment for Peer- to-Peer(P2P)game architectures.It is base...
The behaviour of software is influenced by whatever environ-ment it happens to be deployed in. Achie...
International audienceTesting distributed systems is challenging. Peer-to-peer (P2P) systems are com...
International audienceDeveloping peer-to-peer (P2P) systems is hard because they must be deployed on...
International audiencePeer-to-peer (P2P) offers good solutions for many applications such as large d...
Peer-to-peer (P2P) offers good solutions for many applications such as large data sharing and collab...
International audiencePeer-to-peer (P2P) is becoming a key technology for software development, but ...
Peer-to-peer (P2P) offers good solutions for many applications such as large data sharing and collab...
Thorough testing of distributed systems, particularly peer-to-peer systems can prove difficult due t...
Peer-to-Peer (P2P) overlay networks have recently gained significant attention in the research commu...
Testing peer-to-peer (P2P) systems is difficult because of the high numbers of nodes which can be he...
International audienceTesting peer-to-peer (P2P) systems is difficult because of the high numbers of...
Abstract—The limitations of client/server systems become evident in large scale distributed environm...
The current methods used to test and study peer-to-peer systems (namely modeling, simulation, or exe...
International audienceThe current methods used to test and study peer-to-peer systems (namely modeli...
In this demo we present a testbed environment for Peer- to-Peer(P2P)game architectures.It is base...
The behaviour of software is influenced by whatever environ-ment it happens to be deployed in. Achie...