International audienceIn many sports, athletes are spatially separated from their coach while practicing an exercise. This spatial separation makes learning new skills arduous because the coach cannot give instructions or feedback on performance. We present the findings of an in the wild study that demonstrate the potential for teaching sport skills with realtime tactile instructions. We focused on snowboard training. Ten amateurs learned a riding technique with a wearable system that automatically provided tactile instructions during descents. These instructions were in sync with the movements of the snowboard and signaled how to move the body. We found that tactile instructions could help snowboarders to improve their skills. We report in...
This paper examines the premise of how learning to use the skiboard contributes to greater innovati...
The paper investigates instructions in the context of indoor climbing sessions involving blind and p...
Title: Comparison of activation the selected muscles during snowboarding on simulator and snow. Auth...
International audienceIn many sports, athletes are spatially separated from their coach while practi...
Snowboarding is one of the fastest growing sports in the world. However, it is rather difficult to l...
In this paper we explore the possibilities of tactile displays in sports applications, and report an...
Touch is an important means for communication among humans. Sport instructors or dance teachers ofte...
Title: Comparison of snowboarding on simulator Maxxtracks and snow Author: Adam Kubišta Head of work...
Surfing’s progeny, snowboarding and skateboarding, present similar positional, visual, and kinesthet...
Wearable sports trainers are built upon sensor systems recognizing the activities performed by its u...
Automated and objective information specific to half-pipe snowboarding has now been made available w...
Background The performance standard in snowboard slopestyle competitions is very high, as shown by ...
We describe the research challenges of bringing HCI into the domain of sports, and what research in ...
Sports technology enhances athletes’ performance by providing feedback. However, interaction techniq...
Snowboarding is a popular recreational sport, but it is also an elite sport. Snowboarding has been a...
This paper examines the premise of how learning to use the skiboard contributes to greater innovati...
The paper investigates instructions in the context of indoor climbing sessions involving blind and p...
Title: Comparison of activation the selected muscles during snowboarding on simulator and snow. Auth...
International audienceIn many sports, athletes are spatially separated from their coach while practi...
Snowboarding is one of the fastest growing sports in the world. However, it is rather difficult to l...
In this paper we explore the possibilities of tactile displays in sports applications, and report an...
Touch is an important means for communication among humans. Sport instructors or dance teachers ofte...
Title: Comparison of snowboarding on simulator Maxxtracks and snow Author: Adam Kubišta Head of work...
Surfing’s progeny, snowboarding and skateboarding, present similar positional, visual, and kinesthet...
Wearable sports trainers are built upon sensor systems recognizing the activities performed by its u...
Automated and objective information specific to half-pipe snowboarding has now been made available w...
Background The performance standard in snowboard slopestyle competitions is very high, as shown by ...
We describe the research challenges of bringing HCI into the domain of sports, and what research in ...
Sports technology enhances athletes’ performance by providing feedback. However, interaction techniq...
Snowboarding is a popular recreational sport, but it is also an elite sport. Snowboarding has been a...
This paper examines the premise of how learning to use the skiboard contributes to greater innovati...
The paper investigates instructions in the context of indoor climbing sessions involving blind and p...
Title: Comparison of activation the selected muscles during snowboarding on simulator and snow. Auth...