International audienceMaintaining the visibility of target objects is a fundamental problem in automatic camera control for 3D graphics applications. Practical real-time camera control algorithms generally only incorporate mechanisms for the evaluation of the visibility of target objects from a single viewpoint, and idealize the geometric complexity of target objects. Drawing on work in soft shadow generation, we perform low resolution projections, from target objects to rapidly compute their visibility for a sample of locations around the current camera position. This computation is extended to aggregate visibility in a temporal window to improve camera stability in the face of partial and sudden onset occlusion. To capture the full spatia...
When a person stands between a projector and a display surface a shadow occurs. We show a method to ...
This paper describes a fast algorithm, based on occlusion culling, for rendering complex urban envir...
Projective texture mapping is a powerful tool for image-based rendering. However, visibility informa...
International audienceMaintaining the visibility of target objects is a fundamental problem in autom...
Maintaining the visibility of target objects is a fundamental problem in automatic camera control fo...
Computing and maintaining the visibility of target objects is a fundamental problem in the the desig...
International audienceEfficient visibility computation is a prominent requirement when designing aut...
This paper describes a new occlusion culling technique for efficient visibility determination in rea...
We present a real-time camera control system that uses a global planning algorithm to compute large,...
Abstract This paper focuses on the problem of vision-based tracking of multiple ob-jects. Probabilis...
This paper focuses on the problem of vision-based tracking of multiple objects. Probabilistic tracki...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
We present a method to perform occlusion culling on moving objects in a 3D scene. This method comput...
Occlusions caused by a robot's own body is a common problem for closed-loop control methods employed...
Two related problems of front projection displays which occur when users obscure a projector are: (i...
When a person stands between a projector and a display surface a shadow occurs. We show a method to ...
This paper describes a fast algorithm, based on occlusion culling, for rendering complex urban envir...
Projective texture mapping is a powerful tool for image-based rendering. However, visibility informa...
International audienceMaintaining the visibility of target objects is a fundamental problem in autom...
Maintaining the visibility of target objects is a fundamental problem in automatic camera control fo...
Computing and maintaining the visibility of target objects is a fundamental problem in the the desig...
International audienceEfficient visibility computation is a prominent requirement when designing aut...
This paper describes a new occlusion culling technique for efficient visibility determination in rea...
We present a real-time camera control system that uses a global planning algorithm to compute large,...
Abstract This paper focuses on the problem of vision-based tracking of multiple ob-jects. Probabilis...
This paper focuses on the problem of vision-based tracking of multiple objects. Probabilistic tracki...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
We present a method to perform occlusion culling on moving objects in a 3D scene. This method comput...
Occlusions caused by a robot's own body is a common problem for closed-loop control methods employed...
Two related problems of front projection displays which occur when users obscure a projector are: (i...
When a person stands between a projector and a display surface a shadow occurs. We show a method to ...
This paper describes a fast algorithm, based on occlusion culling, for rendering complex urban envir...
Projective texture mapping is a powerful tool for image-based rendering. However, visibility informa...