International audienceFor many applications, exploring empty virtual cities is not sufficient: streets and squares need to be populated by crowds of virtual humans. This position paper addresses the problem of generating such crowds when the scale of the city prevents the use of standard simulation methods. We first present the concept of crowd patches and review their advantages and drawbacks for animating large crowds of people. We then discuss the goals of our future work, namely being able to interactively design such large populations
Populating an urban environment with a virtual crowd provides a dynamic element to an otherwise stat...
Abstract—This paper deals with the implementation details and results of simulating a city populated...
Creating realistic populated virtual environments is a challenge that many graphics and VR researche...
International audienceFor many applications, exploring empty virtual cities is not sufficient: stree...
International audiencePopulating virtual environments (VEs) with large crowds is a subject that has ...
Creating an interactive simulation of a large urban environment populated with virtual humans poses ...
In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes ...
In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes ...
International audienceWe describe a method for populating large virtual environments with crowds of ...
This thesis presents a novel crowd simulation method `Torso Crowds', aimed at the simulation of dens...
Distributing a collection of virtual humans throughout a large urban environment, where limited sema...
International audienceIn games, entertainment, medical and architectural applications , the creation...
In games, entertainment, medical and architectural ap-plications, the creation of populated virtual ...
Authoring meaningful crowds to populate a virtual city can be a cumbersome, time-consuming and an er...
Populated urban environments are very important in many applica-tions such as urban planning and ent...
Populating an urban environment with a virtual crowd provides a dynamic element to an otherwise stat...
Abstract—This paper deals with the implementation details and results of simulating a city populated...
Creating realistic populated virtual environments is a challenge that many graphics and VR researche...
International audienceFor many applications, exploring empty virtual cities is not sufficient: stree...
International audiencePopulating virtual environments (VEs) with large crowds is a subject that has ...
Creating an interactive simulation of a large urban environment populated with virtual humans poses ...
In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes ...
In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes ...
International audienceWe describe a method for populating large virtual environments with crowds of ...
This thesis presents a novel crowd simulation method `Torso Crowds', aimed at the simulation of dens...
Distributing a collection of virtual humans throughout a large urban environment, where limited sema...
International audienceIn games, entertainment, medical and architectural applications , the creation...
In games, entertainment, medical and architectural ap-plications, the creation of populated virtual ...
Authoring meaningful crowds to populate a virtual city can be a cumbersome, time-consuming and an er...
Populated urban environments are very important in many applica-tions such as urban planning and ent...
Populating an urban environment with a virtual crowd provides a dynamic element to an otherwise stat...
Abstract—This paper deals with the implementation details and results of simulating a city populated...
Creating realistic populated virtual environments is a challenge that many graphics and VR researche...