International audienceComputer graphics applications controlled through natural gestures are gaining increasing popularity these days due to recent developments in low-cost tracking systems and gesture recognition technologies. Although interaction techniques through natural gestures have already demonstrated their benefits in manipulation, navigation and avatar-control tasks, effective selection with pointing gestures remains an open problem. In this paper we survey the state-of-the-art in 3D object selection techniques. We review important findings in human control models, analyze major factors influencing selection performance, and classify existing techniques according to a number of criteria. Unlike other components of the application'...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
This paper reports the results of an experiment to compare three different selection techniques in a...
International audienceToday's large and high-resolution displays coupled with powerful graphics hard...
International audienceComputer graphics applications controlled through natural gestures are gaining...
Virtual environments are used in very diverse applications: from leisure games to professional train...
Interactions within virtual environments often require manipulating 3D virtual objects. To this end,...
Although 3D virtual environments are designed to provide the user with an intuitive interface to vie...
We present a study investigating the influence of visual aids on 3D point selection tasks. In a Fitt...
Object Picking in Virtual Environments is one of the main tasks along with travel and manipulation. ...
Recent gains in the performance of 3D graphics hardware and rendering systems have not been matched ...
© 2017 IEEE. Inputs with multimodal information provide more natural ways to interact with virtual 3...
In this paper we explore the extension of 2D pointing facilitation techniques to 3D object selection...
The two-component model is a human movement model in which an aimed movement is broken into a volunt...
Selecting items from digital systems using full-body pointing gestures recently became popularized b...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
This paper reports the results of an experiment to compare three different selection techniques in a...
International audienceToday's large and high-resolution displays coupled with powerful graphics hard...
International audienceComputer graphics applications controlled through natural gestures are gaining...
Virtual environments are used in very diverse applications: from leisure games to professional train...
Interactions within virtual environments often require manipulating 3D virtual objects. To this end,...
Although 3D virtual environments are designed to provide the user with an intuitive interface to vie...
We present a study investigating the influence of visual aids on 3D point selection tasks. In a Fitt...
Object Picking in Virtual Environments is one of the main tasks along with travel and manipulation. ...
Recent gains in the performance of 3D graphics hardware and rendering systems have not been matched ...
© 2017 IEEE. Inputs with multimodal information provide more natural ways to interact with virtual 3...
In this paper we explore the extension of 2D pointing facilitation techniques to 3D object selection...
The two-component model is a human movement model in which an aimed movement is broken into a volunt...
Selecting items from digital systems using full-body pointing gestures recently became popularized b...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
This paper reports the results of an experiment to compare three different selection techniques in a...
International audienceToday's large and high-resolution displays coupled with powerful graphics hard...