Keeping a learner interested-and therefore engaged-in content to be mastered generally improves learning. One way to keep a learner interested is using seductive augmentation, which refers to the addition of entertaining text, graphics, sound, music, video or animation that is either irrelevant or only tangentially relevant to the learning objectives. Learner cognitive styles impact how individuals approach learning and problem-solving situations. With recent advances in technology, there has been an increased interest in the way such individual differences influence performance while learning. Research on the effects of cognitive styles has mainly focused on the role of field-dependence/independence. One of the recent advances in t...
Virtual world environments have evolved from object-oriented, text-based online games to complex thr...
There has been much interest at the University of Hertfordshire in the teaching and learning in virt...
Immersive virtual environments (VEs) provide participants with computer-generated environments fille...
Keeping a learner interested-and therefore engaged-in content to be mastered generally improves lear...
Virtual reality-based instruction such as virtual worlds, games, and simulations are becoming very p...
Dissertation supervisor: Dr. Joi Moore.Includes vita.Students who are inexperienced with multi-user ...
Recent research on online learning suggests that virtual worlds are becoming an important environmen...
Virtual worlds are receiving increasing attention as a promising technology to engage students in le...
Virtual worlds have grown tremendously in recent years yet little is known about individuals that ar...
Virtual reality is on its advent of becoming mainstream household technology, as technologies such a...
Virtual worlds are becoming increasingly sophisticated, showing potential as an effective platform f...
3-D virtual worlds are increasing in popularity as a medium for higher education. In this research, ...
The study examines whether the effect of virtual presence on learning is influenced by learner chara...
This study focused on the effectiveness of using desktop virtual reality (VR) for learning. It addre...
Virtual reality (VR) has demonstrated effectiveness as an instructional technology in many technical...
Virtual world environments have evolved from object-oriented, text-based online games to complex thr...
There has been much interest at the University of Hertfordshire in the teaching and learning in virt...
Immersive virtual environments (VEs) provide participants with computer-generated environments fille...
Keeping a learner interested-and therefore engaged-in content to be mastered generally improves lear...
Virtual reality-based instruction such as virtual worlds, games, and simulations are becoming very p...
Dissertation supervisor: Dr. Joi Moore.Includes vita.Students who are inexperienced with multi-user ...
Recent research on online learning suggests that virtual worlds are becoming an important environmen...
Virtual worlds are receiving increasing attention as a promising technology to engage students in le...
Virtual worlds have grown tremendously in recent years yet little is known about individuals that ar...
Virtual reality is on its advent of becoming mainstream household technology, as technologies such a...
Virtual worlds are becoming increasingly sophisticated, showing potential as an effective platform f...
3-D virtual worlds are increasing in popularity as a medium for higher education. In this research, ...
The study examines whether the effect of virtual presence on learning is influenced by learner chara...
This study focused on the effectiveness of using desktop virtual reality (VR) for learning. It addre...
Virtual reality (VR) has demonstrated effectiveness as an instructional technology in many technical...
Virtual world environments have evolved from object-oriented, text-based online games to complex thr...
There has been much interest at the University of Hertfordshire in the teaching and learning in virt...
Immersive virtual environments (VEs) provide participants with computer-generated environments fille...