Gerald Farca, Playing Dystopia: Nightmarish Worlds in Video Games and the Player’s Aesthetic Response (Studies of Digital Media Culture) transcript Verlag, Bielefeld, 2019. Pp. 434. ISBN-13: 978-3837645972 Andrew Tzouras, School of Engineering, University of Patras This is an excellent study for anyone looking to delve into the genre of dystopia in videogames. This book consists of an introduction and eight chapters. Gerald Farca, author and digital culture and game studies scholar, begins by..
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Includes bibliographical references and index.The new art of videogames -- What are videogames anywa...
In recent years, having evolved beyond solely play-based interactions, it is now possible to analyze...
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There is a number of digital games that depict various utopian or dystopian worlds. In such games th...
This article explores the capacity of video games and virtual worlds to function as critical utopias...
This dissertation was written for the purpose of displacing the negative stereotype of video ...
This volume of VGAR critically analyzes video game art as a means of survival. Though “survival stra...
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Nowadays the modern information technologies are highly developed and they are including not only th...
In this paper, I discuss videogames as a form of cultural ecology using the examples of “Flower” (20...
Cultural significance of digital role-playing games is associated with dynamic emergence of communic...
This article opens with a short statement on how video games should be considered as a viable means ...
Includes bibliographical references and index.The new art of videogames -- What are videogames anywa...
In recent years, having evolved beyond solely play-based interactions, it is now possible to analyze...
This article explores the capacity of video games and virtual worlds to function as critical utopias...
There is a number of digital games that depict various utopian or dystopian worlds. In such games th...
This article explores the capacity of video games and virtual worlds to function as critical utopias...
This dissertation was written for the purpose of displacing the negative stereotype of video ...
This volume of VGAR critically analyzes video game art as a means of survival. Though “survival stra...
We propose to regard video game as text, but not by literally understanding it as a verbal expressio...
“Game Fiction” provides a framework for understanding the relationship between narrative and compute...
Gundolf S. Freyermuth Games/ Game Design/ Game Studies: An Introduction Transcript Verlag, Bielefeld...
Computerspielkultur ist längst Teil unserer Gesellschaft. Dies ist die Prämisse auf die sich Daniel ...
Nowadays the modern information technologies are highly developed and they are including not only th...
In this paper, I discuss videogames as a form of cultural ecology using the examples of “Flower” (20...
Cultural significance of digital role-playing games is associated with dynamic emergence of communic...
This article opens with a short statement on how video games should be considered as a viable means ...
Includes bibliographical references and index.The new art of videogames -- What are videogames anywa...
In recent years, having evolved beyond solely play-based interactions, it is now possible to analyze...