Computer and videogames has increased rapidly over the past few decades and today a majority of the Swedish population enjoys them on a daily basis. When there are many users, it becomes important how the media chooses to portray the medium because it can affect how the society judges and looks at computer- and videogames. The purpose of this essay is to look at how the portrayal of computer- and videogames has changed in Swedish Newspapers during the period 1994-2014. How the player is being portrayed is also relevant. The method was the discourse analysis founded by Laclau and Mouffe and the material was chosen from the two biggest newspapers in Sweden, Dagens Nyheter and Aftonbladet. Theories that were used in the analysis were mainly fr...
Despite the vast research on the effects of gaming, little is know how the phenomenon of e-sports an...
The need for an understanding of computer games when creating a culture political strategy concernin...
This bachelor´s thesis analyzes the debate in a number of Swedish media regarding the introduction o...
Computer and videogames has increased rapidly over the past few decades and today a majority of the ...
This essay examines how three big Swedish newspapers depicts e-sports and computer gaming and how th...
The use of computer and video games has increased immensely over the past few decades and today a ma...
The aim of this article is to contribute with knowledge of how games are regarded as stories. Based ...
This study is about how videogamecompanies and Swedish newspapers represent masculinity and feminini...
This thesis studies the differences in the Norwegian and Swedish media coverage of the international...
The aim of this thesis is to determine how the debate about equality in the culture of video and com...
Research in the field of gaming and the gaming culture shows that the culture is characterized by se...
This essay covers computer gaming as seen from a perspective of gender theory. The main purpose of t...
The gaming community is generally regarded as highly masculine. Gamers are often identified as white...
This paper considers the roles of critics, newspapers and magazines, in the process ofdescribing com...
The thesis focuses on the reactions of readers to new ways of journalistic texts about computer game...
Despite the vast research on the effects of gaming, little is know how the phenomenon of e-sports an...
The need for an understanding of computer games when creating a culture political strategy concernin...
This bachelor´s thesis analyzes the debate in a number of Swedish media regarding the introduction o...
Computer and videogames has increased rapidly over the past few decades and today a majority of the ...
This essay examines how three big Swedish newspapers depicts e-sports and computer gaming and how th...
The use of computer and video games has increased immensely over the past few decades and today a ma...
The aim of this article is to contribute with knowledge of how games are regarded as stories. Based ...
This study is about how videogamecompanies and Swedish newspapers represent masculinity and feminini...
This thesis studies the differences in the Norwegian and Swedish media coverage of the international...
The aim of this thesis is to determine how the debate about equality in the culture of video and com...
Research in the field of gaming and the gaming culture shows that the culture is characterized by se...
This essay covers computer gaming as seen from a perspective of gender theory. The main purpose of t...
The gaming community is generally regarded as highly masculine. Gamers are often identified as white...
This paper considers the roles of critics, newspapers and magazines, in the process ofdescribing com...
The thesis focuses on the reactions of readers to new ways of journalistic texts about computer game...
Despite the vast research on the effects of gaming, little is know how the phenomenon of e-sports an...
The need for an understanding of computer games when creating a culture political strategy concernin...
This bachelor´s thesis analyzes the debate in a number of Swedish media regarding the introduction o...