Studies relating to Electronic Games (EG) and the development of language acquisition for ESL learners have shown remarkable results. A Swedish study researching vocabulary proficiency reported that “frequent gamers had a higher total mean score than the moderate gamers, and in turn the moderate gamers had a higher score than the non-gamers” (Sundqvist & Sylvén, 2012, p. 313). Regarding oral proficiency, willingness to communicate and language strategies Horowitz (2019) illustrates that verbal linguistic competence increases concurrently with extended periods of exposure to EG. Games and grades in English similarly seem to have some overlap (Sundqvist & Sylvèn, 2012; Uuskoski, 2011). “Massively multiplayer online games, role-playing...
The present mixed-method study investigated the influence of digital gaming and other extra...
The ever increasing numbers of EFL learners adds greater urgency to the need to prioritize the most ...
The focus of this study is the correlation between spent time on gaming and student grades. It is my...
Studies relating to Electronic Games (EG) and the development of language acquisition for ESL learne...
Earlier research has suggested that online gaming can be an effective way of acquiring English as a ...
Playing video games is an activity that takes up an increasing amount of children’s and adolescent’s...
Today we live in a global world, where English has become easily accessible through the internet. Pu...
The video game industry is one of the fastest growing markets in the world today. The fact that play...
In Sweden, 50% of all teenagers between the ages 12-18 spend at least three hours a day, spending th...
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist...
Today, English is the most studied second language, being used in academia, international relations,...
Today, playing digital games is an important part of many young people’s everyday lives. Claims have...
In an ever more digitalised society, there is a growing interest in digital pedagogic aids and a gro...
The purpose of this study is to investigatethe connection between Norwegian lower secondar...
While online activity is increasing among young Swedish students, motivation to learn English in sch...
The present mixed-method study investigated the influence of digital gaming and other extra...
The ever increasing numbers of EFL learners adds greater urgency to the need to prioritize the most ...
The focus of this study is the correlation between spent time on gaming and student grades. It is my...
Studies relating to Electronic Games (EG) and the development of language acquisition for ESL learne...
Earlier research has suggested that online gaming can be an effective way of acquiring English as a ...
Playing video games is an activity that takes up an increasing amount of children’s and adolescent’s...
Today we live in a global world, where English has become easily accessible through the internet. Pu...
The video game industry is one of the fastest growing markets in the world today. The fact that play...
In Sweden, 50% of all teenagers between the ages 12-18 spend at least three hours a day, spending th...
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist...
Today, English is the most studied second language, being used in academia, international relations,...
Today, playing digital games is an important part of many young people’s everyday lives. Claims have...
In an ever more digitalised society, there is a growing interest in digital pedagogic aids and a gro...
The purpose of this study is to investigatethe connection between Norwegian lower secondar...
While online activity is increasing among young Swedish students, motivation to learn English in sch...
The present mixed-method study investigated the influence of digital gaming and other extra...
The ever increasing numbers of EFL learners adds greater urgency to the need to prioritize the most ...
The focus of this study is the correlation between spent time on gaming and student grades. It is my...