This Masters thesis concerns computer games in Swedish public libraries. We have investigated the opinions of public librarians concerning what they think about computer games, and to what extent they believe it should be a part of the public library. The method we have chosen is qualitative interviews. The theory we have used is a pedagogical literature strategy, which we have reformulated so that it fits our investigation. The results show that the interviewed public librarians think that the library should offer computer games for children and youths to use at the library, and that they should offer computer games for lending, to all the library users. Some of them also think that computer games can be used to lure new users t...
The aim of this bachelor's thesis is to attain an understanding of the adoption and development of g...
The aim with this thesis is to fill a knowledge gap regarding how young adults (20-25 year old) view...
The central public library in Gothenburg offers videogames for its patrons to play in house. This se...
This Masters thesis concerns computer games in Swedish public libraries. We have investig...
This paper aims to investigate how Helsingborg’s city library’s visi-tors feel about computer games ...
The aim of this Masters thesis is to examine librarians attitudes and values when it comes to the q...
This study examines the cultural place and status of video and computer games in the Swedish public ...
The purpose of this bachelor thesis is to study the collection development of video game collections...
The aim of this bachelor thesis is to investigate the lending of video games at the public libraries...
This thesis is an attempt to study computer games and playful computer programs for childrenand yout...
The purpose of this thesis is to attain a deepened understanding concerning views on videogames at f...
The aim of this study has been to fill a gap of knowledge when it comes to understanding librarians ...
This thesis discusses the possible problems and benefits of including digital games in public librar...
The aim of this thesis is to study the views of public librarians on the subject of controversial vi...
This essay aims to investigate how Swedish Public Libraries market their activities in video games f...
The aim of this bachelor's thesis is to attain an understanding of the adoption and development of g...
The aim with this thesis is to fill a knowledge gap regarding how young adults (20-25 year old) view...
The central public library in Gothenburg offers videogames for its patrons to play in house. This se...
This Masters thesis concerns computer games in Swedish public libraries. We have investig...
This paper aims to investigate how Helsingborg’s city library’s visi-tors feel about computer games ...
The aim of this Masters thesis is to examine librarians attitudes and values when it comes to the q...
This study examines the cultural place and status of video and computer games in the Swedish public ...
The purpose of this bachelor thesis is to study the collection development of video game collections...
The aim of this bachelor thesis is to investigate the lending of video games at the public libraries...
This thesis is an attempt to study computer games and playful computer programs for childrenand yout...
The purpose of this thesis is to attain a deepened understanding concerning views on videogames at f...
The aim of this study has been to fill a gap of knowledge when it comes to understanding librarians ...
This thesis discusses the possible problems and benefits of including digital games in public librar...
The aim of this thesis is to study the views of public librarians on the subject of controversial vi...
This essay aims to investigate how Swedish Public Libraries market their activities in video games f...
The aim of this bachelor's thesis is to attain an understanding of the adoption and development of g...
The aim with this thesis is to fill a knowledge gap regarding how young adults (20-25 year old) view...
The central public library in Gothenburg offers videogames for its patrons to play in house. This se...