This thesis is an attempt to study computer games and playful computer programs for childrenand youth at Swedish public libraries. The main method used, is qualitative interviews.The main reason the libraries in the study offer computer games and playful computer programsto their users, is that every member of the society shall have opportunity to use newtechnology such as computers and computer programs. The users of this media are for themost part boys. The librarians in our study wish to have pedagogical games and programswithout violent themes at their libraries. Lending computer games and computer programs isnot of any priority for the libraries
This study examines the cultural place and status of video and computer games in the Swedish public ...
In this study our goal is to put together an overview of how the Swedish regional libraries view and...
The aim of this thesis is to study how the recent introduction of video games in Swedish public libr...
This thesis is an attempt to study computer games and playful computer programs for childrenand yout...
This Masters thesis concerns computer games in Swedish public libraries. We have investig...
This paper aims to investigate how Helsingborg’s city library’s visi-tors feel about computer games ...
This thesis examines which function the information technology may have in thechildren's librar...
The aim of this bachelor's thesis is to attain an understanding of the adoption and development of g...
The aim of this bachelor thesis is to investigate the lending of video games at the public libraries...
The aim of this bachelor’s thesis is to study Gothenburg’s main public library’s youth department, D...
The purpose of this bachelor thesis is to study the collection development of video game collections...
The aim of this Masters thesis is to examine librarians attitudes and values when it comes to the q...
The aim of this thesis is to study the views of public librarians on the subject of controversial vi...
The purpose of this thesis is to attain a deepened understanding concerning views on videogames at f...
The aim of this study has been to fill a gap of knowledge when it comes to understanding librarians ...
This study examines the cultural place and status of video and computer games in the Swedish public ...
In this study our goal is to put together an overview of how the Swedish regional libraries view and...
The aim of this thesis is to study how the recent introduction of video games in Swedish public libr...
This thesis is an attempt to study computer games and playful computer programs for childrenand yout...
This Masters thesis concerns computer games in Swedish public libraries. We have investig...
This paper aims to investigate how Helsingborg’s city library’s visi-tors feel about computer games ...
This thesis examines which function the information technology may have in thechildren's librar...
The aim of this bachelor's thesis is to attain an understanding of the adoption and development of g...
The aim of this bachelor thesis is to investigate the lending of video games at the public libraries...
The aim of this bachelor’s thesis is to study Gothenburg’s main public library’s youth department, D...
The purpose of this bachelor thesis is to study the collection development of video game collections...
The aim of this Masters thesis is to examine librarians attitudes and values when it comes to the q...
The aim of this thesis is to study the views of public librarians on the subject of controversial vi...
The purpose of this thesis is to attain a deepened understanding concerning views on videogames at f...
The aim of this study has been to fill a gap of knowledge when it comes to understanding librarians ...
This study examines the cultural place and status of video and computer games in the Swedish public ...
In this study our goal is to put together an overview of how the Swedish regional libraries view and...
The aim of this thesis is to study how the recent introduction of video games in Swedish public libr...