Serious games are considered as powerful tools in learning and instructional purposes. Besides, serious games also have gained-their own popularity among children and adolescents. In these recent years, psychotherapists have realized the advantages of using games as the assistive tool in psychotherapy, so called therapeutic games. The use of serious games is already being applied in various types of mental illnesses, such as anxiety, depression, phobia,panic disorder, and eating disorder.This position paper describes the effectiveness of serious games in treating various mental illnesses among young patients.A systematic review points out the development and research in the circle of serious games for mental illnesses focusing on young pat...
Background: One of the main challenges in the field of mental health today is the stigma towards ind...
Objective: The development of serious games for mental wellbeing is a topic of growing interest. The...
This paper presents a summary of recent research efforts aiming to address modern psychological heal...
BACKGROUND: There has been an increase in the development and application of serious games to suppor...
NoThe use of serious games and gamification to promote learning has a long history. More recently, s...
CONTEXT: The growing field of new technologies offers new ways to tackle psychiatric disorders (e.g....
Introduction: The development and use of serious games for mental health disorders are on the rise. ...
Therapeutic serious video games are advancing rapidly in the field of mental health, targeting a num...
Abstract Video games deserve to be readily recognized as a means of assisting people in healthcare s...
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
Orientação: Ângela LeiteComputer games play a big role in people’s life nowadays, since the video ga...
© 2017 Fleming, Bavin, Stasiak, Hermansson-Webb, Merry, Cheek, Lucassen, Lau, Pollmuller and Hetrick...
Reviews and few non-controlled studies showed the effectiveness of several specific designed compute...
Background: Video game has become the preferred form of play among youth. Substantial research has m...
Background: One of the main challenges in the field of mental health today is the stigma towards ind...
Objective: The development of serious games for mental wellbeing is a topic of growing interest. The...
This paper presents a summary of recent research efforts aiming to address modern psychological heal...
BACKGROUND: There has been an increase in the development and application of serious games to suppor...
NoThe use of serious games and gamification to promote learning has a long history. More recently, s...
CONTEXT: The growing field of new technologies offers new ways to tackle psychiatric disorders (e.g....
Introduction: The development and use of serious games for mental health disorders are on the rise. ...
Therapeutic serious video games are advancing rapidly in the field of mental health, targeting a num...
Abstract Video games deserve to be readily recognized as a means of assisting people in healthcare s...
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
Orientação: Ângela LeiteComputer games play a big role in people’s life nowadays, since the video ga...
© 2017 Fleming, Bavin, Stasiak, Hermansson-Webb, Merry, Cheek, Lucassen, Lau, Pollmuller and Hetrick...
Reviews and few non-controlled studies showed the effectiveness of several specific designed compute...
Background: Video game has become the preferred form of play among youth. Substantial research has m...
Background: One of the main challenges in the field of mental health today is the stigma towards ind...
Objective: The development of serious games for mental wellbeing is a topic of growing interest. The...
This paper presents a summary of recent research efforts aiming to address modern psychological heal...