Action video gaming (AVG) experience has been found related to sensorimotor and attentional development. However, the influence of AVG experience on the development of emotional perception skills is still unclear. Using behavioral and ERP measures, this study examined the relationship between AVG experience and the ability to decode emotional faces and emotional word meanings. AVG experts and amateurs completed an emotional word-face Stroop task prior to (the pregaming phase) and after (the postgaming phase) a 1 h AVG session. Within-group comparisons showed that after the 1 h AVG session, a more negative N400 was observed in both groups of participants, and a more negative N170 was observed in the experts. Between-group comparisons showed ...
In recent years, research on the psychology of gaming has examined the negative and positive outcom...
We investigated the emotional response patterns and sense of presence elicited by video games with d...
Violent video game play can alter how people process social information. We examined the extent to w...
Action video gaming (AVG) experience has been found related to sensorimotor and attentional developm...
Action video game players (AVGPs) display superior performance in various aspects of cognition, espe...
An ability to accurately recognize negative emotions in others can initiate pro-social behavior and ...
Desensitization to video games and emotion recognition were studied. It was done by testing hypothes...
Developmental changes during adolescence may make youth susceptible to violent media effects. Two st...
Previous research has been inconsistent on whether violent video games exert positive and/or negativ...
Decades of research on the effects of media violence have shown that exposure to violence in the med...
Healthy emotion regulation is crucial for navigating stressful situations. Interoceptive awareness-t...
A central issue in cognitive science is understanding how learning induces cognitive and neural plas...
Previous video game research has not focused on personality variables that may result in variations ...
The current study examined the long-term effects of video game violence on aggressiveness and facial...
The present aim was to investigate emotion-related physiological responses and subjective ratings of...
In recent years, research on the psychology of gaming has examined the negative and positive outcom...
We investigated the emotional response patterns and sense of presence elicited by video games with d...
Violent video game play can alter how people process social information. We examined the extent to w...
Action video gaming (AVG) experience has been found related to sensorimotor and attentional developm...
Action video game players (AVGPs) display superior performance in various aspects of cognition, espe...
An ability to accurately recognize negative emotions in others can initiate pro-social behavior and ...
Desensitization to video games and emotion recognition were studied. It was done by testing hypothes...
Developmental changes during adolescence may make youth susceptible to violent media effects. Two st...
Previous research has been inconsistent on whether violent video games exert positive and/or negativ...
Decades of research on the effects of media violence have shown that exposure to violence in the med...
Healthy emotion regulation is crucial for navigating stressful situations. Interoceptive awareness-t...
A central issue in cognitive science is understanding how learning induces cognitive and neural plas...
Previous video game research has not focused on personality variables that may result in variations ...
The current study examined the long-term effects of video game violence on aggressiveness and facial...
The present aim was to investigate emotion-related physiological responses and subjective ratings of...
In recent years, research on the psychology of gaming has examined the negative and positive outcom...
We investigated the emotional response patterns and sense of presence elicited by video games with d...
Violent video game play can alter how people process social information. We examined the extent to w...