Executive function (EF) comprises a series of interrelated cognitive and self-regulatory skills which are required in nearly every facet of everyday life, particularly in novel circumstances. EF skills begin developing from birth and continue to grow well into adulthood but are most crucial for children as they are associated with academic and life success as well as mental and physical health. There is now strong evidence that these skills can be trained through targeted intervention in a diverse range of approaches, such as computer games, physical activity, and social play settings. This thesis presents the process of the design and evaluation of an active EF-training game (BrainQuest) for smart-phones, in participation with end-...
Executive Function (EF) is a set of cognitive processes that regulate thoughts/actions/behaviours in...
Theoretical thesis.Bibliography: pages 61-71.Chapter 1. Introduction -- Chapter 2. Literature review...
This paper reports results from an impact study of Brain Games (BGs), a classroom-based intervention...
For children to yield greater mental performance abilities in real world settings, training approach...
In addition to entertainment, games have been recognized as enhancers of cognition and associated wi...
Introduction. Computer applications are important for the development of preschoolers’ executive fun...
Executive functions and problem solving are important skills for success in school and life. Measuri...
There is evidence that cognitive and executive functions are mental capabilities that children need ...
There is evidence that cognitive and executive functions are mental capabilities that children need ...
This paper describes various ways in which computer games may be used throughout life to achieve goa...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
ABSTRACT: Interaction with digital games can have an impact on executive functions and offer contrib...
This work presents an interrater reliability evaluation of a mobile game aimed for the executive fun...
In the area of childhood attention-deficit hyperactivity disorder, there is an urgent need for new, ...
Interactive media plays a central role in children's lives, however limited research has examined th...
Executive Function (EF) is a set of cognitive processes that regulate thoughts/actions/behaviours in...
Theoretical thesis.Bibliography: pages 61-71.Chapter 1. Introduction -- Chapter 2. Literature review...
This paper reports results from an impact study of Brain Games (BGs), a classroom-based intervention...
For children to yield greater mental performance abilities in real world settings, training approach...
In addition to entertainment, games have been recognized as enhancers of cognition and associated wi...
Introduction. Computer applications are important for the development of preschoolers’ executive fun...
Executive functions and problem solving are important skills for success in school and life. Measuri...
There is evidence that cognitive and executive functions are mental capabilities that children need ...
There is evidence that cognitive and executive functions are mental capabilities that children need ...
This paper describes various ways in which computer games may be used throughout life to achieve goa...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
ABSTRACT: Interaction with digital games can have an impact on executive functions and offer contrib...
This work presents an interrater reliability evaluation of a mobile game aimed for the executive fun...
In the area of childhood attention-deficit hyperactivity disorder, there is an urgent need for new, ...
Interactive media plays a central role in children's lives, however limited research has examined th...
Executive Function (EF) is a set of cognitive processes that regulate thoughts/actions/behaviours in...
Theoretical thesis.Bibliography: pages 61-71.Chapter 1. Introduction -- Chapter 2. Literature review...
This paper reports results from an impact study of Brain Games (BGs), a classroom-based intervention...