In this thesis, I apply techniques from the field of computer graphics to ray tracing in astrophysical simulations, and introduce the grace software library. This is combined with an extant radiative transfer solver to produce a new package, taranis. It allows for fully-parallel particle updates via per-particle accumulation of rates, followed by a forward Euler integration step, and is manifestly photon-conserving. To my knowledge, taranis is the first ray-traced radiative transfer code to run on graphics processing units and target cosmological-scale smooth particle hydrodynamics (SPH) datasets. A significant optimization effort is undertaken in developing grace. Contrary to typical results in computer graphics, it is found that t...
Recently, methods were developed to render various global illumination effects with rasterizat...
The Cosmic Dark Ages and the Epoch of Reionization constitute a crucial missing link in our understa...
This work encapsulates three explorations into different implementations of distributed ray tracing,...
Detailed modelling of the evolution of neutral hydrogen in the intergalactic medium during the Epoch...
Light, or electromagnetic radiation in general, is a profound and invaluable resource to investigate...
We present the new parallel version (pCRASH2) of the cosmological radiative transfer code CRASH2 for...
Radiative transfer is a notoriously difficult and computationally demanding problem. Yet, it is an i...
We present a novel radiation hydrodynamics code, start, which is a smoothed particle hydrodynamics (...
We introduce the ‘Asymmetric Radiative Transfer In Shells Technique’ (ARTIST), a new method for phot...
We introduce Magrathea-Pathfinder, a relativistic ray-tracing framework that can reconstruct the pas...
Optical photons, created from fluorescence or Cherenkov emission in atmospheric cascades induced ...
Copyright © 2015 The Author Published by Oxford University Press on behalf of the Royal Astronomical...
Context. Monte Carlo radiative transfer (MCRT) is a widely used technique to model the interaction b...
The treatment of radiative transfer with multiple radiation sources is a critical challenge in simul...
We present a new smoothed particle hydrodynamics-radiative transfer method (SPH-M1RT) that is couple...
Recently, methods were developed to render various global illumination effects with rasterizat...
The Cosmic Dark Ages and the Epoch of Reionization constitute a crucial missing link in our understa...
This work encapsulates three explorations into different implementations of distributed ray tracing,...
Detailed modelling of the evolution of neutral hydrogen in the intergalactic medium during the Epoch...
Light, or electromagnetic radiation in general, is a profound and invaluable resource to investigate...
We present the new parallel version (pCRASH2) of the cosmological radiative transfer code CRASH2 for...
Radiative transfer is a notoriously difficult and computationally demanding problem. Yet, it is an i...
We present a novel radiation hydrodynamics code, start, which is a smoothed particle hydrodynamics (...
We introduce the ‘Asymmetric Radiative Transfer In Shells Technique’ (ARTIST), a new method for phot...
We introduce Magrathea-Pathfinder, a relativistic ray-tracing framework that can reconstruct the pas...
Optical photons, created from fluorescence or Cherenkov emission in atmospheric cascades induced ...
Copyright © 2015 The Author Published by Oxford University Press on behalf of the Royal Astronomical...
Context. Monte Carlo radiative transfer (MCRT) is a widely used technique to model the interaction b...
The treatment of radiative transfer with multiple radiation sources is a critical challenge in simul...
We present a new smoothed particle hydrodynamics-radiative transfer method (SPH-M1RT) that is couple...
Recently, methods were developed to render various global illumination effects with rasterizat...
The Cosmic Dark Ages and the Epoch of Reionization constitute a crucial missing link in our understa...
This work encapsulates three explorations into different implementations of distributed ray tracing,...