This work outlines the design and implementation of an algorithm to simulate two-polarisation bowed string motion, for the purpose of realistic sound synthesis. The algorithm is based on a physical model of a linear string, coupled with a bow, stopping fi ngers, and a rigid, distributed fingerboard. In one polarisation, the normal interaction forces are based on a nonlinear impact model. In the other polarisation, the tangential forces between the string and the bow, fingers, and fingerboard are based on a force-velocity friction curve model, also nonlinear. The linear string model includes accurate time-domain reproduction of frequency-dependent decay times. The equations of motion for the full system are discretised with an energy-...
International audienceA number of musical instruments (electric basses, tanpuras, si-tars...) have a...
A detailed time-domain simulation is implemented to model the bowed cello string. Building on earlie...
National audienceAlthough human gesture is typically considered to occur at frequencies below 30 Hz,...
Recent bowed string sound synthesis has relied on physical modelling techniques; the achievable real...
Recent bowed string sound synthesis has relied on physical modelling techniques; the achievable real...
This dissertation describes a new method of computer performance of bowed string instruments (violin...
This paper proposes a digital waveguide model of a bowed string in which the interaction between the...
This dissertation describes a new method of computer performance of bowed string instruments (violin...
This thesis treats the control of sound synthesis of bowed string instruments based on physical mode...
This thesis describes the development of a highly refined physics-based model of a bowed string and ...
An enhanced model of a bowed string is developed, incorporating several new features: realistic damp...
Although the physics of the bowed violin string are well understood, most audio feature extraction a...
The work in this thesis presents and discusses new techniques for modelling string instrument vibrat...
A detailed time-domain simulation is implemented to model the bowed cello string. Building on earlie...
An enhanced model of a bowed string is developed, incorporating several new features: realistic damp...
International audienceA number of musical instruments (electric basses, tanpuras, si-tars...) have a...
A detailed time-domain simulation is implemented to model the bowed cello string. Building on earlie...
National audienceAlthough human gesture is typically considered to occur at frequencies below 30 Hz,...
Recent bowed string sound synthesis has relied on physical modelling techniques; the achievable real...
Recent bowed string sound synthesis has relied on physical modelling techniques; the achievable real...
This dissertation describes a new method of computer performance of bowed string instruments (violin...
This paper proposes a digital waveguide model of a bowed string in which the interaction between the...
This dissertation describes a new method of computer performance of bowed string instruments (violin...
This thesis treats the control of sound synthesis of bowed string instruments based on physical mode...
This thesis describes the development of a highly refined physics-based model of a bowed string and ...
An enhanced model of a bowed string is developed, incorporating several new features: realistic damp...
Although the physics of the bowed violin string are well understood, most audio feature extraction a...
The work in this thesis presents and discusses new techniques for modelling string instrument vibrat...
A detailed time-domain simulation is implemented to model the bowed cello string. Building on earlie...
An enhanced model of a bowed string is developed, incorporating several new features: realistic damp...
International audienceA number of musical instruments (electric basses, tanpuras, si-tars...) have a...
A detailed time-domain simulation is implemented to model the bowed cello string. Building on earlie...
National audienceAlthough human gesture is typically considered to occur at frequencies below 30 Hz,...