Physically-driven methods of simulating fluid dynamics and frequency-based ocean surface synthesis methods are of long-standing interest for the field of computer graphics. However, they have been historically used separately or without any interaction between them. This thesis focuses on the possibility of combining the approaches into one adaptive solution by proposing methods for unified surface representation, method result blending and one-way interaction between the methods. The thesis also outlines several future developments of the combined method and proposes a level-of-detail approach taking advantage of hardware tessellation that can be used regardless of what method was used for the simulation. Powered by TCPDF (www.tcpdf.org
International audienceThis paper proposes a method for simulating liquids in large bodies of water b...
Tato práce se zabývá problémy simulací vodní hladiny pomocí spektrální syntézy. Pro simulací hladiny...
This paper presents a procedural model for breaking ocean waves that is intended to be used for inte...
Physically-driven methods of simulating fluid dynamics and frequency-based ocean surface synthesis m...
Modeling and rendering realistic ocean scenes have been thoroughly investigated for many years. Its ...
The open ocean is the setting for enterprises that require extensive monitoring, planning and traini...
Copyright © 2014 Anna Puig-Centelles et al. This is an open access article distributed under the Cre...
[[abstract]]We present efficient algorithms for real-time rendering of ocean using the newest featur...
Following the work of [BD99], the present paper presents a general approach to adaptive mesh refinem...
International audienceThis paper presents a survey of ocean simulation and rendering methods in comp...
Nowadays, computer generated images are very present in our everyday life. Realism of these images i...
The problem of real-time simulation of ocean surface waves, ship movement and the coupling in betwee...
The scope of this work is to implement a realistic looking ocean simulator with a ship floating on t...
The existing visualization method in the virtual globe mainly uses the projection grid to organize t...
This paper proposes a method for simulating liquids in large bodies of water by coupling together a ...
International audienceThis paper proposes a method for simulating liquids in large bodies of water b...
Tato práce se zabývá problémy simulací vodní hladiny pomocí spektrální syntézy. Pro simulací hladiny...
This paper presents a procedural model for breaking ocean waves that is intended to be used for inte...
Physically-driven methods of simulating fluid dynamics and frequency-based ocean surface synthesis m...
Modeling and rendering realistic ocean scenes have been thoroughly investigated for many years. Its ...
The open ocean is the setting for enterprises that require extensive monitoring, planning and traini...
Copyright © 2014 Anna Puig-Centelles et al. This is an open access article distributed under the Cre...
[[abstract]]We present efficient algorithms for real-time rendering of ocean using the newest featur...
Following the work of [BD99], the present paper presents a general approach to adaptive mesh refinem...
International audienceThis paper presents a survey of ocean simulation and rendering methods in comp...
Nowadays, computer generated images are very present in our everyday life. Realism of these images i...
The problem of real-time simulation of ocean surface waves, ship movement and the coupling in betwee...
The scope of this work is to implement a realistic looking ocean simulator with a ship floating on t...
The existing visualization method in the virtual globe mainly uses the projection grid to organize t...
This paper proposes a method for simulating liquids in large bodies of water by coupling together a ...
International audienceThis paper proposes a method for simulating liquids in large bodies of water b...
Tato práce se zabývá problémy simulací vodní hladiny pomocí spektrální syntézy. Pro simulací hladiny...
This paper presents a procedural model for breaking ocean waves that is intended to be used for inte...