Everyday life hinges on smell, taste, and temperature-based experiences, from eating to detecting potential hazards (e.g., smell of rotten food, microbial threats, and non-microbial threats such as from hazardous gases) to responding to thermal behavioral changes. These experiences are formative as visceral, vital signals of information, and contribute directly to our safety, well-being, and enjoyment. Despite this, contemporary technology mostly stimulates vision, audition, and - more recently - touch, unfortunately leaving out the senses of smell taste and temperature. In the last decade, smell, taste, and temperature interfaces have gained a renewed attention in the field of Human Computer Interaction, fueled by the growth of virtual rea...
This work discusses basic human senses: sight; sound; touch; taste; and smell; and the way in which ...
Gustatory interfaces have gained popularity in the field of human computer interaction, especially i...
Today’s virtual reality (VR) applications are mainly based on audio, visual, and haptic interactions...
The senses we call upon when interacting with technology are very restricted. We mostly rely on visi...
The use of vision and audition for interaction dominated the field of human-computer interaction (HC...
Many people are understandably excited by the suggestion that the chemical senses can be digitized; ...
Many people are understandably excited by the suggestion that the chemical senses can be digitized; ...
Many people are understandably excited by the suggestion that the chemical senses can be digitized; ...
The senses we call upon when interacting with technology are restricted. We mostly rely on vision an...
The way we experience the world is based on our five senses, which allow us unique and often surpris...
Interactive technologies are transforming the ways in which people experience, interact and share in...
Eating and drinking are, perhaps, some of the most multisensory events of our everyday life. Take, f...
Interactive technologies are transforming the ways in which people experience, interact and share in...
The Sense of Agency (SoA) is crucial in interaction with technology, it refers to the feeling of 'I ...
This work discusses basic human senses: sight; sound; touch; taste; and smell; and the way in which ...
This work discusses basic human senses: sight; sound; touch; taste; and smell; and the way in which ...
Gustatory interfaces have gained popularity in the field of human computer interaction, especially i...
Today’s virtual reality (VR) applications are mainly based on audio, visual, and haptic interactions...
The senses we call upon when interacting with technology are very restricted. We mostly rely on visi...
The use of vision and audition for interaction dominated the field of human-computer interaction (HC...
Many people are understandably excited by the suggestion that the chemical senses can be digitized; ...
Many people are understandably excited by the suggestion that the chemical senses can be digitized; ...
Many people are understandably excited by the suggestion that the chemical senses can be digitized; ...
The senses we call upon when interacting with technology are restricted. We mostly rely on vision an...
The way we experience the world is based on our five senses, which allow us unique and often surpris...
Interactive technologies are transforming the ways in which people experience, interact and share in...
Eating and drinking are, perhaps, some of the most multisensory events of our everyday life. Take, f...
Interactive technologies are transforming the ways in which people experience, interact and share in...
The Sense of Agency (SoA) is crucial in interaction with technology, it refers to the feeling of 'I ...
This work discusses basic human senses: sight; sound; touch; taste; and smell; and the way in which ...
This work discusses basic human senses: sight; sound; touch; taste; and smell; and the way in which ...
Gustatory interfaces have gained popularity in the field of human computer interaction, especially i...
Today’s virtual reality (VR) applications are mainly based on audio, visual, and haptic interactions...