Background and aims The present study explores the relationship between social motivations and addiction to online gaming and if that possible connection can be explained by the personality traits responsible for social functioning. Methods We employ Bernstein’s concept of interpersonal dependency to distinguish healthy dependency, dysfunctional detachment, and destructive overdependence, and Charlton and Danforth’s conceptualisation of online gaming addiction and high engagement. An online questionnaire was administered to a self-nominated sample of 4,074 online gamers. Two regression models were constructed to separately explain gaming addiction and high engagement using social motivations to play, while controlling for age, gender, and t...
OBJECTIVES: This study aimed to explore the relationship between online game addiction and aggressio...
This article considers validatory evidence for the previously made distinction between (pathological...
Aims Examining online social interactions along with patterns of video gaming behaviors and game add...
Massively multiplayer online (MMO) games represent a long-standing, intensive and wide spread type o...
Although many people play online games with few if any consequences, others appear to become addicte...
Introduction. Problematic engagement in online video gaming has been considered recently in the appe...
open3noBackground: Due to the increasing spread of massively multiplayer online role-playing games (...
Massively multiplayer online role-playing games (MMORPGs) are a popular form of entertainment used b...
Recently, there have been growing concerns about excessive online gaming. Playing Massively Multipla...
Objective: The fact that online gaming is becoming more widespread in the society and may disrupt fu...
Playing online games can become problematic and engender adverse consequences. Several psychological...
Relationship is one of the most basic needs of human being. When our relationship suffers, we tend t...
This study considered whether the distinction between core and peripheral criteria for behavioral ad...
The purpose of this study was to empirically test the proposed theory of compensatory internet use, ...
Aims: Examining online social interactions along with patterns of video gaming behaviors and game ad...
OBJECTIVES: This study aimed to explore the relationship between online game addiction and aggressio...
This article considers validatory evidence for the previously made distinction between (pathological...
Aims Examining online social interactions along with patterns of video gaming behaviors and game add...
Massively multiplayer online (MMO) games represent a long-standing, intensive and wide spread type o...
Although many people play online games with few if any consequences, others appear to become addicte...
Introduction. Problematic engagement in online video gaming has been considered recently in the appe...
open3noBackground: Due to the increasing spread of massively multiplayer online role-playing games (...
Massively multiplayer online role-playing games (MMORPGs) are a popular form of entertainment used b...
Recently, there have been growing concerns about excessive online gaming. Playing Massively Multipla...
Objective: The fact that online gaming is becoming more widespread in the society and may disrupt fu...
Playing online games can become problematic and engender adverse consequences. Several psychological...
Relationship is one of the most basic needs of human being. When our relationship suffers, we tend t...
This study considered whether the distinction between core and peripheral criteria for behavioral ad...
The purpose of this study was to empirically test the proposed theory of compensatory internet use, ...
Aims: Examining online social interactions along with patterns of video gaming behaviors and game ad...
OBJECTIVES: This study aimed to explore the relationship between online game addiction and aggressio...
This article considers validatory evidence for the previously made distinction between (pathological...
Aims Examining online social interactions along with patterns of video gaming behaviors and game add...