The use of statistical models and statistical inference for characterizing the interplay between brain structures and human behavior (functional brain mapping) is common in neuroscience. Statistical methods, however, require the availability of sufficiently large data sets. As a result, experimental paradigms used to collect behavioral trials from individuals are data centered and not user centered. This means that experimental paradigms are tuned to collect as many trials as possible, are generally rather demanding, and are not always motivating or engaging for individuals. Subject cooperation and their compliance with the task may decrease over time. Whenever possible, paradigms are designed to control for factors such as fatigue, attenti...
Exergames are increasingly used to train both physical and cognitive functioning, but direct evidenc...
Many sporting expertise demands a coordinated execution of movements to overcome the challenges. Cha...
Brain Computer Interface (BCI) based neurofeedback games have been utilized to improve cognitive ski...
The use of serious games and virtual environments for learning is increasing worldwide. These techno...
Brain-Computer Interface (BCI) has the potential to revolutionize the gaming industry. However, we h...
Computerized cognitive training is an area where the use of computer games technology and methods ha...
Electroencephalography (EEG) is the process of monitoring the electrical activities of the brain for...
Along with improvement in electroencephalogram (EEG)-measurement technology, limitations on the situ...
This article reviews the psychophysiological method in game research. Psychophysiological measuremen...
In an era of rapid technological evolution, industries that utilize technology continue to innovate ...
Along with improvement in electroencephalogram (EEG)-measurement technology, limitations on the situ...
Abstract. This paper reviews the concepts behind a brain-computer interface and some of the machine ...
In this position paper, we explore electro-encephalography (EEG) techniques for games user re-search...
The way human interacts with electronic games has changed in a dramatic manner in the past decade. M...
Virtual Reality (VR) is a computer-based simulation designed to expose users to environments in orde...
Exergames are increasingly used to train both physical and cognitive functioning, but direct evidenc...
Many sporting expertise demands a coordinated execution of movements to overcome the challenges. Cha...
Brain Computer Interface (BCI) based neurofeedback games have been utilized to improve cognitive ski...
The use of serious games and virtual environments for learning is increasing worldwide. These techno...
Brain-Computer Interface (BCI) has the potential to revolutionize the gaming industry. However, we h...
Computerized cognitive training is an area where the use of computer games technology and methods ha...
Electroencephalography (EEG) is the process of monitoring the electrical activities of the brain for...
Along with improvement in electroencephalogram (EEG)-measurement technology, limitations on the situ...
This article reviews the psychophysiological method in game research. Psychophysiological measuremen...
In an era of rapid technological evolution, industries that utilize technology continue to innovate ...
Along with improvement in electroencephalogram (EEG)-measurement technology, limitations on the situ...
Abstract. This paper reviews the concepts behind a brain-computer interface and some of the machine ...
In this position paper, we explore electro-encephalography (EEG) techniques for games user re-search...
The way human interacts with electronic games has changed in a dramatic manner in the past decade. M...
Virtual Reality (VR) is a computer-based simulation designed to expose users to environments in orde...
Exergames are increasingly used to train both physical and cognitive functioning, but direct evidenc...
Many sporting expertise demands a coordinated execution of movements to overcome the challenges. Cha...
Brain Computer Interface (BCI) based neurofeedback games have been utilized to improve cognitive ski...