The rise and growing popularity of online games has led to the appearance of excessive gaming that in some cases can lead to physical and psychological problems. Several measures have been developed to explore the nature and the scale of the phenomenon. However, few measures have been validated psychometrically. The aim of the present study was to test the psychometric properties of the 12-item Problematic Online Gaming Questionnaire Short-Form (POGQ-SF) and to assess the prevalence of problematic online gaming. Data collection was carried out to assess the prevalence of problematic online gaming in a national representative adolescent sample by using an offline (pen and pencil) method. A total of 5,045 secondary school students were ...
Playing online games can become problematic and engender adverse consequences. Several psychological...
Background and aims: Research suggests that excessive online gaming may lead to symptoms commonly e...
In this study, it was aimed to examine the level of online game addiction among adolescents in terms...
Background: Online gaming has become increasingly popular. However, this has led to concerns that th...
BACKGROUND: Online gaming has become increasingly popular. However, this has led to concerns that th...
<div><h3>Background</h3><p>Online gaming has become increasingly popular. However, this has led to c...
Video games and the internet are wildly popular sources of entertainment. Both are highly prolific, ...
Background: This paper explores problematic Internet gaming in the context of other forms of risky b...
There is an ongoing debate in the literature whether problematic Internet use (PIU) and problematic ...
Aims. The current study explored the nature of problematic (addictive) video gaming and the associat...
Research into problematic video gaming has increased greatly over the last decade and many screening...
Abstract Background and aims: Research suggests that excessive online gaming may lead to symptoms c...
Over the last decade, many psychometric instruments have been developed that assess various online p...
The present study investigated the prevalence, the potential different profiles, and the associated ...
Background: Game addiction is a growing problem all over the world. The present study aimed to evalu...
Playing online games can become problematic and engender adverse consequences. Several psychological...
Background and aims: Research suggests that excessive online gaming may lead to symptoms commonly e...
In this study, it was aimed to examine the level of online game addiction among adolescents in terms...
Background: Online gaming has become increasingly popular. However, this has led to concerns that th...
BACKGROUND: Online gaming has become increasingly popular. However, this has led to concerns that th...
<div><h3>Background</h3><p>Online gaming has become increasingly popular. However, this has led to c...
Video games and the internet are wildly popular sources of entertainment. Both are highly prolific, ...
Background: This paper explores problematic Internet gaming in the context of other forms of risky b...
There is an ongoing debate in the literature whether problematic Internet use (PIU) and problematic ...
Aims. The current study explored the nature of problematic (addictive) video gaming and the associat...
Research into problematic video gaming has increased greatly over the last decade and many screening...
Abstract Background and aims: Research suggests that excessive online gaming may lead to symptoms c...
Over the last decade, many psychometric instruments have been developed that assess various online p...
The present study investigated the prevalence, the potential different profiles, and the associated ...
Background: Game addiction is a growing problem all over the world. The present study aimed to evalu...
Playing online games can become problematic and engender adverse consequences. Several psychological...
Background and aims: Research suggests that excessive online gaming may lead to symptoms commonly e...
In this study, it was aimed to examine the level of online game addiction among adolescents in terms...