The use of interactive multimedia has a big influence in the world of education, especially mathematics learning. This development research aims to produce interactive multimedia product on learning rectangles and triangles for grade IV to facilitate and motivate students in understanding and mastering mathematical concepts. Media development uses the Alessi & Trollip development model which has three stages, namely planning, design, and development including alpha testing and product beta testing to determine its feasibility. Alpha test results, product that has been developed is declared valid after repairs are made to the product. The beta test results show that multimedia is declared practical after a product revision is made. The appli...
Hasil belajar merupakan tolak ukur keberhasilan seorang siswa dalam mempelajari suatu materi tertent...
This study aims to produce a decent media used in learning mathematics in SD Negeri 005 Samarinda Ul...
This research has two goals that are to produce a product in the form of interactive computer-based ...
The use of interactive multimedia has a big influence in the world of education, especially mathemat...
Today's technology is an important instrument in the learning process. The development of ICT is ver...
Mathematics is a lesson that is still a frightening specter for some students. There are several met...
In fact, the learning outcomes and understanding of fifth graders at SDN 1 Kacangan on mathemathics ...
Math often be a daunting subject for students especially 3rd grade N 3 Pucangan, Kartasura. In fact,...
The developmet of technology are increasingly advanced changing aspects of education for the student...
This study is the use of interactive multimedia on the model of problem-based learning in mathematic...
The objective of this development research was to produce the learning materials of sequence and se...
: One of the goals of learning mathematics is to make the students understand the concepts of Mathem...
This research was conducted to: 1) create interactive learning media for Mathematics in Building Mat...
This research aims at developing interactive multimedia-based mathematical learning and revealing ho...
Abstract: The objective of this research and development was to produce interactive multimedia produ...
Hasil belajar merupakan tolak ukur keberhasilan seorang siswa dalam mempelajari suatu materi tertent...
This study aims to produce a decent media used in learning mathematics in SD Negeri 005 Samarinda Ul...
This research has two goals that are to produce a product in the form of interactive computer-based ...
The use of interactive multimedia has a big influence in the world of education, especially mathemat...
Today's technology is an important instrument in the learning process. The development of ICT is ver...
Mathematics is a lesson that is still a frightening specter for some students. There are several met...
In fact, the learning outcomes and understanding of fifth graders at SDN 1 Kacangan on mathemathics ...
Math often be a daunting subject for students especially 3rd grade N 3 Pucangan, Kartasura. In fact,...
The developmet of technology are increasingly advanced changing aspects of education for the student...
This study is the use of interactive multimedia on the model of problem-based learning in mathematic...
The objective of this development research was to produce the learning materials of sequence and se...
: One of the goals of learning mathematics is to make the students understand the concepts of Mathem...
This research was conducted to: 1) create interactive learning media for Mathematics in Building Mat...
This research aims at developing interactive multimedia-based mathematical learning and revealing ho...
Abstract: The objective of this research and development was to produce interactive multimedia produ...
Hasil belajar merupakan tolak ukur keberhasilan seorang siswa dalam mempelajari suatu materi tertent...
This study aims to produce a decent media used in learning mathematics in SD Negeri 005 Samarinda Ul...
This research has two goals that are to produce a product in the form of interactive computer-based ...