The development of technology can be used to improve the quality of learning, for example the use of computers as learning media. This study aims to measure the effectiveness of Chem-Rox games as learning media for the concept of redoxÃÂ in terms of learning outcomes and student motivation. This study used one group pretest posttest design method. The subjects in the study were conducted on class X students of MA Al-Arifin Probolinggo. Before learning was carried out pretest and after learning was given posttest. The results of the data obtained were analyzed quantitatively. The results of this study indicate that the n-gain obtained is 0.71-1 in the high category and the t test is obtained by the tvalue of 11.266 > ttable 2.093 and the...
This study aims to develop chemistry animation media of redox reactions. The study was conducted by ...
This research aimed at developing chemistry education game of role playing game (RPG) based on the r...
This study investigated the relative effectiveness of problem-solving, guided-discovery, and exposit...
The aim of the research is to produce feasible Chemistry Adventure game as a learning media on Chemi...
he purpose of this study was to alleviate the problem of student learning activities through the use...
AbstractThis study aimed at exploring the importance of educational games (Traditional, computerized...
The use of games in the chemistry learning process has a positive effect on students’ behaviour, und...
The thesis deals with the possibilities and limits in the activation of students when teaching chemi...
This study aimed to obtain Chem Man computer game as atomic constituent particles learning media for...
This study describes the effectiveness of “Chem Twist” in teaching and learning Chemistry at the sec...
In this current times, pedagogical innovations and reforms have become significantly bolder and more...
This study focuses on the effects of using games in teaching selected topics in college chemistry. T...
The unified learning model (ULM) focuses on students' engagement, motivation, prior knowledge, and w...
The research aims to determine the effectiveness of Chemistry Scrabble (Chemscrabb) games as Instruc...
© Yambyshev et al. Purposes: In article influence of a game method of training on the formation of i...
This study aims to develop chemistry animation media of redox reactions. The study was conducted by ...
This research aimed at developing chemistry education game of role playing game (RPG) based on the r...
This study investigated the relative effectiveness of problem-solving, guided-discovery, and exposit...
The aim of the research is to produce feasible Chemistry Adventure game as a learning media on Chemi...
he purpose of this study was to alleviate the problem of student learning activities through the use...
AbstractThis study aimed at exploring the importance of educational games (Traditional, computerized...
The use of games in the chemistry learning process has a positive effect on students’ behaviour, und...
The thesis deals with the possibilities and limits in the activation of students when teaching chemi...
This study aimed to obtain Chem Man computer game as atomic constituent particles learning media for...
This study describes the effectiveness of “Chem Twist” in teaching and learning Chemistry at the sec...
In this current times, pedagogical innovations and reforms have become significantly bolder and more...
This study focuses on the effects of using games in teaching selected topics in college chemistry. T...
The unified learning model (ULM) focuses on students' engagement, motivation, prior knowledge, and w...
The research aims to determine the effectiveness of Chemistry Scrabble (Chemscrabb) games as Instruc...
© Yambyshev et al. Purposes: In article influence of a game method of training on the formation of i...
This study aims to develop chemistry animation media of redox reactions. The study was conducted by ...
This research aimed at developing chemistry education game of role playing game (RPG) based on the r...
This study investigated the relative effectiveness of problem-solving, guided-discovery, and exposit...