In the present paper, we investigated the learning of object location in a virtual reality environment. Previous studies suggested that learning is essentially different when participants rely on landmarks (i.e., single stationary objects in the space) or boundaries (i.e., terrain features), the former requiring associative reinforcement learning, while the latter relying on incidental learning. However, in previous studies the saliency of the spatial cues and the position of objects relative to spatial cues were not carefully controlled, which could account for the specific learning effect found. In our study, we controlled these effects. We presented a virtual arena on a computer screen, featuring a landmark and a boundary cue, and four e...
Cue competition is a key element of many associative theories of learning. Overshadowing, an importa...
The present study examined if spatial knowledge gained from a virtual environment is affected by the...
The present study examined if spatial knowledge gained from a virtual environment is affected by the...
Abstract. Although the process of establishing a memory of a location is necessary for navigation, r...
Spatial learning is a crucial aspect of daily life. However, there is ongoing debate as to whether t...
In virtual-environment spatial-learning procedures, Experiment 1 investigated blocking of learning a...
Associative reinforcement provides a powerful explanation of learned behavior. However, an unproven ...
In a virtual environment, blocking of spatial learning to locate an invisible target was found recip...
In 10 experiments spatial learning in computer-simulated environments was investigated. Part 1 of th...
In many species, including humans the basic ability to move to a goal is essential to survival. Cent...
Using desktop, computer-simulated virtual environments (VEs), the authors conducted 5 experiments to...
In two experiments in a virtual pool the participants were trained to find a hidden platform placed ...
Cue competition is a key element of many associative theories of learning. Overshadowing, an importa...
The present study examined if spatial knowledge gained from a virtual environment is affected by the...
The present study examined if spatial knowledge gained from a virtual environment is affected by the...
Abstract. Although the process of establishing a memory of a location is necessary for navigation, r...
Spatial learning is a crucial aspect of daily life. However, there is ongoing debate as to whether t...
In virtual-environment spatial-learning procedures, Experiment 1 investigated blocking of learning a...
Associative reinforcement provides a powerful explanation of learned behavior. However, an unproven ...
In a virtual environment, blocking of spatial learning to locate an invisible target was found recip...
In 10 experiments spatial learning in computer-simulated environments was investigated. Part 1 of th...
In many species, including humans the basic ability to move to a goal is essential to survival. Cent...
Using desktop, computer-simulated virtual environments (VEs), the authors conducted 5 experiments to...
In two experiments in a virtual pool the participants were trained to find a hidden platform placed ...
Cue competition is a key element of many associative theories of learning. Overshadowing, an importa...
The present study examined if spatial knowledge gained from a virtual environment is affected by the...
The present study examined if spatial knowledge gained from a virtual environment is affected by the...