The purpose of this research is to investigate the effect of using instructional video games in terms of students’ attitude and meaningful learning process when using instructional games to learn how to follow the Subject Verb Agreement (SVA) rules, to study the effect to their academic achievement, and to find out the relationship with students’ attitude and meaningful learning with academic achievement. Therefore, a total of thirty students of Year 3 from a primary school in Kluang were selected as respondents. The instruments used in this research are questionnaire and a set of instructional video games. The items in questionnaire are related to investigate about students’ attitude and meaningful learning process towards learning using v...
The game is a need and development tool for the child. Games and children are two terms always menti...
This project attempted to answer two basic questions. First, how does the playing of games increase ...
AbstractThis research investigates whether videogame plays any role in reducing the inhibitions of l...
Attitude is the most influental factor affecting students’ English learning. Attitude involves three...
The purpose of this study is to investigate the achievement of Subject-Verb Agreement among Malaysi...
The first part of this study shows that there is increased support for using video games in the clas...
The differences in learning outcomes of students who liked to play video games with students who did...
Lembar Pengesahan tidak disertai tanda tangan dosen pembimbingThis study discussed about the importa...
The main goal of the current study is to investigate the impact of using educational video games str...
The objective of the study are to describe the implementation of teaching speaking by using games to...
Many students are found to be very weak in Subject-Verb-Agreement (SVA). They are always confused wh...
AbstractIn education, many empirical studies have shown evidence that video games have the potential...
In education, many empirical studies have shown evidence that video games have the potential to impr...
Although educational games have become quite popular in recent research, only a limited number of st...
This research aims at analyzing correlation between the use of games and students’ motivation. Quant...
The game is a need and development tool for the child. Games and children are two terms always menti...
This project attempted to answer two basic questions. First, how does the playing of games increase ...
AbstractThis research investigates whether videogame plays any role in reducing the inhibitions of l...
Attitude is the most influental factor affecting students’ English learning. Attitude involves three...
The purpose of this study is to investigate the achievement of Subject-Verb Agreement among Malaysi...
The first part of this study shows that there is increased support for using video games in the clas...
The differences in learning outcomes of students who liked to play video games with students who did...
Lembar Pengesahan tidak disertai tanda tangan dosen pembimbingThis study discussed about the importa...
The main goal of the current study is to investigate the impact of using educational video games str...
The objective of the study are to describe the implementation of teaching speaking by using games to...
Many students are found to be very weak in Subject-Verb-Agreement (SVA). They are always confused wh...
AbstractIn education, many empirical studies have shown evidence that video games have the potential...
In education, many empirical studies have shown evidence that video games have the potential to impr...
Although educational games have become quite popular in recent research, only a limited number of st...
This research aims at analyzing correlation between the use of games and students’ motivation. Quant...
The game is a need and development tool for the child. Games and children are two terms always menti...
This project attempted to answer two basic questions. First, how does the playing of games increase ...
AbstractThis research investigates whether videogame plays any role in reducing the inhibitions of l...