Background. Games are designed to help participants think about, understand, sharpen their problem statement as well as the specific objectives to be achieved to escape the problem situation. When participants prepare for the game (briefing), interact in the simulated environment (gameplay), and self- or jointly reflect about the gameplay they faced in terms of intended and unintended learning experiences (debrief), they benefit or suffer from facilitating that can or cannot fully cater to their needs. To support the participants to explore and resolve the problem situation in order to achieve learning goals, we propose that facilitators can make use of role shifts during gameplay. Method. To capture the role shifts in the gameplay phase we...
Games play an important role in education by submerging students within the process and making them ...
International audienceNewDistrict is a simulation game designed to improve awareness and foster lear...
The objectives of simulation game designers and users are presumably to have game players experience...
Background.: Simulation gaming sessions can be understood as a sequence of briefing, game play, and ...
Simulations and games for learning require expert management drawing on specialist skills and knowle...
The facilitation of game sessions is an endeavor that requires specific competencies. A game facilit...
When human beings congregate – whether in meetings, public places, urban environments or learning co...
Background. To facilitate game sessions for purposes beyond mere entertainment a facilitator needs t...
Educational role-play has long proved an effective tool for consultants trying to develop the skills...
Developing a serious game is a challenging multidisciplinary task. The risk of creating a game that ...
Gaming-Simulation can be viewed as a hybrid form involving the performance of game activities in sim...
Background: Describing the role of a facilitator often results in to-do lists resembling a recipe or...
In this article, the authors reflect on the question why simulation games are such an effective tool...
In this article, the authors reflect on the question why simulation games are such an effective tool...
Much of the literature on the concept of simulation as a “safe container” is focused on creating saf...
Games play an important role in education by submerging students within the process and making them ...
International audienceNewDistrict is a simulation game designed to improve awareness and foster lear...
The objectives of simulation game designers and users are presumably to have game players experience...
Background.: Simulation gaming sessions can be understood as a sequence of briefing, game play, and ...
Simulations and games for learning require expert management drawing on specialist skills and knowle...
The facilitation of game sessions is an endeavor that requires specific competencies. A game facilit...
When human beings congregate – whether in meetings, public places, urban environments or learning co...
Background. To facilitate game sessions for purposes beyond mere entertainment a facilitator needs t...
Educational role-play has long proved an effective tool for consultants trying to develop the skills...
Developing a serious game is a challenging multidisciplinary task. The risk of creating a game that ...
Gaming-Simulation can be viewed as a hybrid form involving the performance of game activities in sim...
Background: Describing the role of a facilitator often results in to-do lists resembling a recipe or...
In this article, the authors reflect on the question why simulation games are such an effective tool...
In this article, the authors reflect on the question why simulation games are such an effective tool...
Much of the literature on the concept of simulation as a “safe container” is focused on creating saf...
Games play an important role in education by submerging students within the process and making them ...
International audienceNewDistrict is a simulation game designed to improve awareness and foster lear...
The objectives of simulation game designers and users are presumably to have game players experience...