Objective: Muscle weakness is an important risk factor for falls in older adults. Intensity and duration of muscle activity are important determinants of exercise effectiveness in combating muscle weakness. The aim of this article was to assess the intensity and duration of muscle activity in virtual reality (VR) balance games. Materials and Methods: Thirty young and 30 healthy older adults played seven different VR balance games. Muscle activity of the vastus lateralis, vastus medialis, soleus, and gluteus medius was obtained using surface electromyography (EMG). The processed EMG signals were divided into 200-ms blocks, after which each block was categorized by its average normalized EMG activity, that is, >80%, 60%-80%, 40%-60%, or 40% M...
Background: Exergames (exercise and gaming) or virtual exercises have been reported to improve balan...
Objective. Improving and maintaining balance is essential for the elderly population, as impaired ba...
The combination of active video gaming and exercise (exergaming) is suggested to improve elderly peo...
Objective: Muscle weakness is an important risk factor for falls in older adults. Intensity and dura...
The aim: The aim is to determine and evaluate virtual games exercise effect for elderly people stabi...
Summary Independence at older age is compromised on a large scale by fall-related injuries. About 40...
Summary Independence at older age is compromised on a large scale by fall-related injuries. About 40...
BACKGROUND: Novel balance-targeting exergames controlled with off-the-shelf hardware, were developed...
Similar Virtual Reality Games Elicit Different Challenges for Balance Training Background: Age-relat...
Abstract Background Adults with sedentary lifestyles seem to face a higher risk of falling in their ...
Abstract. [Purpose] The objective of this study was to determine the effects of virtual reality-base...
Virtual Reality (VR) balance training may have advantages over regular exercise training in older ad...
Abstract. [Purpose] The aim of this study was to examine the effects of ball exercise as a general e...
International audienceBackground: Postural activities involved in balance control integrate the anti...
Summary: This study examined the influence of set-interval and repetition-interval rest time of virt...
Background: Exergames (exercise and gaming) or virtual exercises have been reported to improve balan...
Objective. Improving and maintaining balance is essential for the elderly population, as impaired ba...
The combination of active video gaming and exercise (exergaming) is suggested to improve elderly peo...
Objective: Muscle weakness is an important risk factor for falls in older adults. Intensity and dura...
The aim: The aim is to determine and evaluate virtual games exercise effect for elderly people stabi...
Summary Independence at older age is compromised on a large scale by fall-related injuries. About 40...
Summary Independence at older age is compromised on a large scale by fall-related injuries. About 40...
BACKGROUND: Novel balance-targeting exergames controlled with off-the-shelf hardware, were developed...
Similar Virtual Reality Games Elicit Different Challenges for Balance Training Background: Age-relat...
Abstract Background Adults with sedentary lifestyles seem to face a higher risk of falling in their ...
Abstract. [Purpose] The objective of this study was to determine the effects of virtual reality-base...
Virtual Reality (VR) balance training may have advantages over regular exercise training in older ad...
Abstract. [Purpose] The aim of this study was to examine the effects of ball exercise as a general e...
International audienceBackground: Postural activities involved in balance control integrate the anti...
Summary: This study examined the influence of set-interval and repetition-interval rest time of virt...
Background: Exergames (exercise and gaming) or virtual exercises have been reported to improve balan...
Objective. Improving and maintaining balance is essential for the elderly population, as impaired ba...
The combination of active video gaming and exercise (exergaming) is suggested to improve elderly peo...