Many studies emphasize the need for more in-depth analysis of how age-related barriers influence the user acceptance of eHealth. In this study, we elaborate on existing work in this field by identifying how age differences affect usability evaluations in eHealth. We examined how older adults between 55-64 years (n=10) evaluated the usability of a game-based eHealth application in comparison to adults of 65 years and older (n=19). A concurrent think aloud protocol and the System Usability Scale (SUS) were administered to 29 participants. Usability issues were elicited from the think aloud transcripts and benchmark scores were obtained from the SUS. We conducted both: (1) a statistical analysis on the amount of usability issues and SUS score;...
The aim of this study was to evaluate an eHealth monitoring application (HELMA) that provides insigh...
Ageing citizens and the use of ICT is discussed to enhance care productivity and promote elderly’s q...
An aging population and the use of technology are two pervasive phenomena that are burgeoning simult...
Background: With the growing population of older adults as a potential user group of mHealth, the ne...
In 2030, it is expected that 15% of the country's population will be classified as elderly and there...
Older people are an increasing group of Internet users, but their usability needs when using digital...
Many companies now actively use the Web as a key marketing and sales vehicle for their goods or serv...
The purpose of the study is to investigate how older adults perceive applications for m-health and h...
The percentage of older adults increases globally with an increased need for medical care. To suppor...
The aim of the present study was to identify shortcomings of electronic interface designs for older ...
International audienceObjectives: Involving representative users in usability testing of health info...
As the world’s population is aging, research on older adults and their use of IT is becoming more im...
The population of older adults globally increased during the last couple of decades. Due to these de...
Purpose: The adoption of mobile health technology can assist in enhancing the quality of life of eld...
Older people generally experience more difficulty learning to work with new information technologies...
The aim of this study was to evaluate an eHealth monitoring application (HELMA) that provides insigh...
Ageing citizens and the use of ICT is discussed to enhance care productivity and promote elderly’s q...
An aging population and the use of technology are two pervasive phenomena that are burgeoning simult...
Background: With the growing population of older adults as a potential user group of mHealth, the ne...
In 2030, it is expected that 15% of the country's population will be classified as elderly and there...
Older people are an increasing group of Internet users, but their usability needs when using digital...
Many companies now actively use the Web as a key marketing and sales vehicle for their goods or serv...
The purpose of the study is to investigate how older adults perceive applications for m-health and h...
The percentage of older adults increases globally with an increased need for medical care. To suppor...
The aim of the present study was to identify shortcomings of electronic interface designs for older ...
International audienceObjectives: Involving representative users in usability testing of health info...
As the world’s population is aging, research on older adults and their use of IT is becoming more im...
The population of older adults globally increased during the last couple of decades. Due to these de...
Purpose: The adoption of mobile health technology can assist in enhancing the quality of life of eld...
Older people generally experience more difficulty learning to work with new information technologies...
The aim of this study was to evaluate an eHealth monitoring application (HELMA) that provides insigh...
Ageing citizens and the use of ICT is discussed to enhance care productivity and promote elderly’s q...
An aging population and the use of technology are two pervasive phenomena that are burgeoning simult...