We present a procedural audio‐driven speech animation method for interactive virtual characters. Given any audio with its respective speech transcript, we automatically generate lip‐synchronized speech animation that could drive any three‐dimensional virtual character. The realism of the animation is enhanced by studying the emotional features of the audio signal and its effect on mouth movements. We also propose a coarticulation model that takes into account various linguistic rules. The generated animation is configurable by the user by modifying the control parameters, such as viseme types, intensities, and coarticulation curves. We compare our approach against two lip‐synchronized speech animation generators. Our results show that our m...
It is in high demand to generate facial animation with high realism, but it remains a challenging ta...
Human speech production requires the dynamic regulation of air through the vocal system. While virtu...
Virtual humans have become part of our everyday life (movies, internet, and computer games). Even th...
We present a procedural audio‐driven speech animation method for interactive virtual characters. Giv...
Recent technology provides us with realistic looking virtual characters. Motion capture and elaborat...
Recent technology provides us with realistic looking virtual characters. Motion capture and elaborat...
In this paper, we propose a new improvement to our 3D Virtual Story Environment System (3DVSE) by ad...
Speech animation is traditionally considered as important but tedious work for most applications, es...
The research is financed by (Sponsoring information) Speech is one of the most important interaction...
The paper presents emotional voice puppetry, an audio-based facial animation approach to portray cha...
This paper presents an algorithm for the offline generation of lip-sync animation. It redefines vise...
The addition of facial animation to characters greatly contributes to realism and presence in virtua...
One of the fastest developing areas in the entertainment industry is digital animation. Television p...
Natural speech is processed in the brain as a mixture of auditory and visual features. An example of...
It is envisioned that autonomous software agents that can communicate using speech and gesture will ...
It is in high demand to generate facial animation with high realism, but it remains a challenging ta...
Human speech production requires the dynamic regulation of air through the vocal system. While virtu...
Virtual humans have become part of our everyday life (movies, internet, and computer games). Even th...
We present a procedural audio‐driven speech animation method for interactive virtual characters. Giv...
Recent technology provides us with realistic looking virtual characters. Motion capture and elaborat...
Recent technology provides us with realistic looking virtual characters. Motion capture and elaborat...
In this paper, we propose a new improvement to our 3D Virtual Story Environment System (3DVSE) by ad...
Speech animation is traditionally considered as important but tedious work for most applications, es...
The research is financed by (Sponsoring information) Speech is one of the most important interaction...
The paper presents emotional voice puppetry, an audio-based facial animation approach to portray cha...
This paper presents an algorithm for the offline generation of lip-sync animation. It redefines vise...
The addition of facial animation to characters greatly contributes to realism and presence in virtua...
One of the fastest developing areas in the entertainment industry is digital animation. Television p...
Natural speech is processed in the brain as a mixture of auditory and visual features. An example of...
It is envisioned that autonomous software agents that can communicate using speech and gesture will ...
It is in high demand to generate facial animation with high realism, but it remains a challenging ta...
Human speech production requires the dynamic regulation of air through the vocal system. While virtu...
Virtual humans have become part of our everyday life (movies, internet, and computer games). Even th...