Social interactions in multiplayer online games are an essential feature for a growing number of players world-wide. However, this interaction between the players might lead to the emergence of undesired and unintended behavior, particularly if the game is designed to be highly competitive. Communication channels might be abused to harass and verbally assault other players, which negates the very purpose of entertainment games by creating a toxic player-community. By using a novel natural language processing framework, we detect profanity in chat-logs of a popular Multiplayer Online Battle Arena (MOBA) game and develop a method to classify toxic remarks. We show how toxicity is non-trivially linked to game success
Based on the results of research conducted by researchers, Dota 2 is the most popular Multiplayer On...
The phenomenon of toxicity, which in this context refers to aggressive, harassing and/or insulting c...
Negative behavior through computer-mediated-communication has become a major concern for players and...
Social interactions in multiplayer online games are an essential feature for a growing number of pla...
One major problem with cyberbullying research is the lack of data, since researchers are traditional...
Toxicity in online gaming is a problem that causes harm to players, developers, and gaming communiti...
In this work we explore cyberbullying and other toxic behav-ior in team competition online games. Us...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Toxic Behaviour, the phenomena where a person behaves in a way meant to intimidate or belittle anoth...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Communication is a large part of multiplayer games, however sometimes communication may lead to misu...
Online multiplayer games are often thought to promote "toxic" or negative language due to their comp...
Negative online behaviors, such as toxicity, continue being issues in several popular multiplayer on...
There is a growing need for automated tools which make predictions about the positivity or negativit...
The latest advances in NLP (natural language processing) have led to the launch of the much needed m...
Based on the results of research conducted by researchers, Dota 2 is the most popular Multiplayer On...
The phenomenon of toxicity, which in this context refers to aggressive, harassing and/or insulting c...
Negative behavior through computer-mediated-communication has become a major concern for players and...
Social interactions in multiplayer online games are an essential feature for a growing number of pla...
One major problem with cyberbullying research is the lack of data, since researchers are traditional...
Toxicity in online gaming is a problem that causes harm to players, developers, and gaming communiti...
In this work we explore cyberbullying and other toxic behav-ior in team competition online games. Us...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Toxic Behaviour, the phenomena where a person behaves in a way meant to intimidate or belittle anoth...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Communication is a large part of multiplayer games, however sometimes communication may lead to misu...
Online multiplayer games are often thought to promote "toxic" or negative language due to their comp...
Negative online behaviors, such as toxicity, continue being issues in several popular multiplayer on...
There is a growing need for automated tools which make predictions about the positivity or negativit...
The latest advances in NLP (natural language processing) have led to the launch of the much needed m...
Based on the results of research conducted by researchers, Dota 2 is the most popular Multiplayer On...
The phenomenon of toxicity, which in this context refers to aggressive, harassing and/or insulting c...
Negative behavior through computer-mediated-communication has become a major concern for players and...