One of the core activities of Design and Technology Education is designing, which is a thinking activity that benefits greatly from expression. Verbal expression serves interaction. A teacher can induce verbal expression in pupils by inviting them to interact about familiar subjects. This interaction is a stepping stone towards an integration of exploring, creating and thinking, resulting in broad thinking, and to sharing ideas.In order to establish interaction, ideas need to be verbalised into informative expressions that are recognisable as such by the whole class. Teachers can influence the quality of interaction by teaching the rules and means of verbal expression. This teaching needs the golden mean of non-authoritative guidance, orien...
The aim of the study was to describe and analyse the design of learning environments and how childre...
This research questions the impact of verbalization in the field of the visual art during the produc...
The purpose of this study was to examine the effects of verbal experience on children's creativ...
We present an approach and examples of design artefacts from on-going work on how children with prof...
In Dutch Design and Technology Education the beginning of a process of learning is usually determine...
This paper reports on the conversations between focal pupils (two boys aged 13 years), as they colla...
In an attempt to arouse young learners’ interest and active participations in learning English in th...
<p>The article is dedicated to the play on words pilot resources usability for verbal creativity dia...
This paper aims to offer an overview of the creative potentials of future educators-teachers in the...
The aim of technology and design is ‘to enable all pupils to become confident and responsible in sol...
The development of reason has long been an important aim for education. This is possibly reflected i...
During a Design and Technology class, engagement is both required to start creative hands-on work an...
In the classroom, children are often asked to work in groups and to discuss learning activities toge...
The purpose of this study is to identify communication problems and determine optimal conditions for...
The directive to draw initial ideas on paper is widely used by teachers as a strategy to set childre...
The aim of the study was to describe and analyse the design of learning environments and how childre...
This research questions the impact of verbalization in the field of the visual art during the produc...
The purpose of this study was to examine the effects of verbal experience on children's creativ...
We present an approach and examples of design artefacts from on-going work on how children with prof...
In Dutch Design and Technology Education the beginning of a process of learning is usually determine...
This paper reports on the conversations between focal pupils (two boys aged 13 years), as they colla...
In an attempt to arouse young learners’ interest and active participations in learning English in th...
<p>The article is dedicated to the play on words pilot resources usability for verbal creativity dia...
This paper aims to offer an overview of the creative potentials of future educators-teachers in the...
The aim of technology and design is ‘to enable all pupils to become confident and responsible in sol...
The development of reason has long been an important aim for education. This is possibly reflected i...
During a Design and Technology class, engagement is both required to start creative hands-on work an...
In the classroom, children are often asked to work in groups and to discuss learning activities toge...
The purpose of this study is to identify communication problems and determine optimal conditions for...
The directive to draw initial ideas on paper is widely used by teachers as a strategy to set childre...
The aim of the study was to describe and analyse the design of learning environments and how childre...
This research questions the impact of verbalization in the field of the visual art during the produc...
The purpose of this study was to examine the effects of verbal experience on children's creativ...