This data set includes the categorisation of 633 studies retrieved from academic data bases ACM Library, ERIC, PsycINFO, specialised academic conferences and journals working on the areas of Play + Technology + Child development. The articles were searched in May 2018 and categorised in terms of : Entries not related to play for its own sake (connected to learning or other aim instead) n=311 Entries not connected to developmentally relevant behaviours n=307 Entries not analysing analogue behaviour in digitally enhanced contexts n=212 Entries not studying typically developing 0-12 year olds n=160 Entries that were not empirical studies n=96 Entries not specifying sample size and/or participants' age* n=24 Entries that were extended abstrac...
This paper aims at presenting a systematic review of research assessing the effects of digital play ...
Item does not contain fulltextThe European Online Games, Social Media and Mobile Application sector ...
Data from a study of the effect of robot pedagogical interaction style on children's learning in a s...
New interactive physical-digital play technologies are shaping the way children play. These technolo...
The aims of this collaborative research study between University of Cape Town and University of Shef...
<p>Abstract copyright data collection owner.</p>The data are both quantitative and qualitative. Quan...
Games are a part of the learning media that can capture a child's interest, making the teaching and ...
This paper draws on an ESRC-funded study of play and creativity in preschool-aged children’s use of ...
Play is never absent in human life, especially for children. The act of playing requires a game. Gam...
Playing was a central activity in the everyday lives of the 3-and 4-year-olds who took part in our r...
With increased access to information through digital technologies, young children are required to ma...
This paper gives an account of the findings of a series of qualitative research studies which explor...
Today’s digital landscape is evolving more quickly than existing research about the effects of digit...
<p>Abstract copyright data collection owner.</p>This research project will produce an account of pla...
In the past, traditional, non-digital games were limited by the physical space of play. Players woul...
This paper aims at presenting a systematic review of research assessing the effects of digital play ...
Item does not contain fulltextThe European Online Games, Social Media and Mobile Application sector ...
Data from a study of the effect of robot pedagogical interaction style on children's learning in a s...
New interactive physical-digital play technologies are shaping the way children play. These technolo...
The aims of this collaborative research study between University of Cape Town and University of Shef...
<p>Abstract copyright data collection owner.</p>The data are both quantitative and qualitative. Quan...
Games are a part of the learning media that can capture a child's interest, making the teaching and ...
This paper draws on an ESRC-funded study of play and creativity in preschool-aged children’s use of ...
Play is never absent in human life, especially for children. The act of playing requires a game. Gam...
Playing was a central activity in the everyday lives of the 3-and 4-year-olds who took part in our r...
With increased access to information through digital technologies, young children are required to ma...
This paper gives an account of the findings of a series of qualitative research studies which explor...
Today’s digital landscape is evolving more quickly than existing research about the effects of digit...
<p>Abstract copyright data collection owner.</p>This research project will produce an account of pla...
In the past, traditional, non-digital games were limited by the physical space of play. Players woul...
This paper aims at presenting a systematic review of research assessing the effects of digital play ...
Item does not contain fulltextThe European Online Games, Social Media and Mobile Application sector ...
Data from a study of the effect of robot pedagogical interaction style on children's learning in a s...