This article discusses technological developments and applications of mobile augmented reality (AR) and their application in learning. Augmented reality interaction design patterns are introduced and educational patterns for supporting certain learning objectives with AR approaches are discussed. The article then identifies several dimensions of a user context identified with sensors contained in mobile devices and used for the contextualization of learning experiences. Finally, an AR game concept, “Locatory”, is presented that combines a game logic with collaborative game play and personalized mobile augmented reality visualization
Augmented reality (AR) is a technology that overlay the computer generated image on real world objec...
The article describes the use of augmented reality technologies in the modern educational process to...
Smartphones and other mobile devices like the iPhone, Android, Kindle Fire, and iPad have boosted ed...
Specht, M., Ternier, S., & Greller, W. (2011). Dimensions of Mobile Augmented Reality for Learning: ...
In the beginning of 2000, researchers started to see the potential of using Augmented Reality (AR) i...
Augmented reality (AR) has evolved from research projects into mainstream applications that cover di...
Smartphones provide a powerful platform for augmented reality (AR). Using a smartphone’s camera toge...
WOS: 000411952100007Use of technology in education has been widespread in the last decade, thanks to...
AbstractThe rapid evolution of technology has changed the face of education, especially when technol...
Use of technology in education has been widespread in the last decade, thanks to developments and im...
Recent research suggests that Augmented Reality (AR) is an emerging technology that can help student...
In this paper, we examine the state of the art in augmented reality (AR) for mobile learning. Previo...
This paper investigates the methods of application of Augmented Reality (further AR) in mobile appli...
Although only recently mobile augmented reality (AR) games have been adopted for educational purpose...
Specht, M. (2012, April). Augmented Reality for Learning. Technical report for workshop at eLearning...
Augmented reality (AR) is a technology that overlay the computer generated image on real world objec...
The article describes the use of augmented reality technologies in the modern educational process to...
Smartphones and other mobile devices like the iPhone, Android, Kindle Fire, and iPad have boosted ed...
Specht, M., Ternier, S., & Greller, W. (2011). Dimensions of Mobile Augmented Reality for Learning: ...
In the beginning of 2000, researchers started to see the potential of using Augmented Reality (AR) i...
Augmented reality (AR) has evolved from research projects into mainstream applications that cover di...
Smartphones provide a powerful platform for augmented reality (AR). Using a smartphone’s camera toge...
WOS: 000411952100007Use of technology in education has been widespread in the last decade, thanks to...
AbstractThe rapid evolution of technology has changed the face of education, especially when technol...
Use of technology in education has been widespread in the last decade, thanks to developments and im...
Recent research suggests that Augmented Reality (AR) is an emerging technology that can help student...
In this paper, we examine the state of the art in augmented reality (AR) for mobile learning. Previo...
This paper investigates the methods of application of Augmented Reality (further AR) in mobile appli...
Although only recently mobile augmented reality (AR) games have been adopted for educational purpose...
Specht, M. (2012, April). Augmented Reality for Learning. Technical report for workshop at eLearning...
Augmented reality (AR) is a technology that overlay the computer generated image on real world objec...
The article describes the use of augmented reality technologies in the modern educational process to...
Smartphones and other mobile devices like the iPhone, Android, Kindle Fire, and iPad have boosted ed...