Online learning in commercial computer games allows computer-controlled opponents to adapt to the way the game is being played. As such it provides a mechanism to deal with weaknesses in the game AI, and to respond to changes in human player tactics. We argue that online learning of game AI should meet four computational and four functional requirements. The computational requirements are speed, effectiveness, robustness and efficiency. The functional requirements are clarity, variety, consistency and scalability. This paper investigates a novel online learning technique for game AI called 'dynamic scripting', that uses an adaptive rulebase for the generation of game AI on the fly. The performance of dynamic scripting is evaluated in experi...
In real-time strategy (RTS) games, the human player faces tasks such as resource allocation, mission...
In real-time strategy (RTS) games, the human player faces tasks such as resource allocation, mission...
The goal of adaptive game AI is to enhance computer-controlled game-playing agents with (1) the abil...
Online learning in commercial computer games allows computer-controlled opponents to adapt to the wa...
Online learning in commercial computer games allows computer-controlled opponents to adapt to the wa...
Online learning in commercial computer games allows computer-controlled opponents to adapt to the wa...
Contains fulltext : 56929.pdf (publisher's version ) (Open Access)Online learning ...
Game artificial intelligence (AI) controls the decision-making process of computer-controlled oppone...
Game artificial intelligence (AI) controls the decision-making process of computer-controlled oppone...
Game artificial intelligence (AI) controls the decision-making process of computer-controlled oppone...
Game artificial intelligence (AI) controls the decision-making process of computer-controlled oppone...
AbstractGame artificial intelligence (AI) controls the decision-making process of computer-controlle...
Game AI is the decision-making process of computer-controlled opponents in computer games. Adaptive ...
When we talk about computer learning in competitive games, we think of an opponent that can learn f...
AbstractGame artificial intelligence (AI) controls the decision-making process of computer-controlle...
In real-time strategy (RTS) games, the human player faces tasks such as resource allocation, mission...
In real-time strategy (RTS) games, the human player faces tasks such as resource allocation, mission...
The goal of adaptive game AI is to enhance computer-controlled game-playing agents with (1) the abil...
Online learning in commercial computer games allows computer-controlled opponents to adapt to the wa...
Online learning in commercial computer games allows computer-controlled opponents to adapt to the wa...
Online learning in commercial computer games allows computer-controlled opponents to adapt to the wa...
Contains fulltext : 56929.pdf (publisher's version ) (Open Access)Online learning ...
Game artificial intelligence (AI) controls the decision-making process of computer-controlled oppone...
Game artificial intelligence (AI) controls the decision-making process of computer-controlled oppone...
Game artificial intelligence (AI) controls the decision-making process of computer-controlled oppone...
Game artificial intelligence (AI) controls the decision-making process of computer-controlled oppone...
AbstractGame artificial intelligence (AI) controls the decision-making process of computer-controlle...
Game AI is the decision-making process of computer-controlled opponents in computer games. Adaptive ...
When we talk about computer learning in competitive games, we think of an opponent that can learn f...
AbstractGame artificial intelligence (AI) controls the decision-making process of computer-controlle...
In real-time strategy (RTS) games, the human player faces tasks such as resource allocation, mission...
In real-time strategy (RTS) games, the human player faces tasks such as resource allocation, mission...
The goal of adaptive game AI is to enhance computer-controlled game-playing agents with (1) the abil...