We introduce set packing games as an abstraction of situations in which n selfish players select disjoint subsets of a finite set of indivisible items, and analyze the quality of several equilibria for this basic class of games. Special attention is given to a subclass of set packing games, namely throughput scheduling games, where the items represent jobs, and the subsets that a player can select are those jobs that this player can schedule feasibly. We show that the quality of three types of equilibrium solutions is only moderately suboptimal. Specifically, the paper gives tight bounds on the price of anarchy for Nash equilibria, subgame perfect equilibria of games with sequential play, and k-collusion Nash equilibria. Under the assumptio...
We consider polymatrix coordination games with individual preferences where every player corresponds...
We study assignment games in which jobs select machines, and in which certain pairs of jobs may conf...
International audienceFor a variety of automated collective decision systems, Pure Nash Equilibria [...
We introduce set packing games as an abstraction of situations in which $n$ selfish players select s...
In situations without central coordination, the price of anarchy relates the quality of any Nash equ...
We study coordination mechanisms for Scheduling Games (with unrelated machines). In these games, eac...
We consider selfish colorful bin packing games in which a set of items, each one controlled by a sel...
Typical models of strategic interactions in computer science use simultaneous move games. However, i...
In the "The curse of simultaneity", Paes Leme at al. show that there are interesting classes of game...
We consider a scheduling game in which jobs try to minimize their completion time by choosing a mach...
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social c...
International audienceWe study coordination mechanisms for Scheduling Games (with unrelated machines...
Abstract—This paper explains when and how communication and computational lower bounds for algorithm...
We study multiprocessor scheduling games with setup times on identical machines. Given a set of sche...
htmlabstractWe study the inefficiency of equilibria for various classes of games when players are (p...
We consider polymatrix coordination games with individual preferences where every player corresponds...
We study assignment games in which jobs select machines, and in which certain pairs of jobs may conf...
International audienceFor a variety of automated collective decision systems, Pure Nash Equilibria [...
We introduce set packing games as an abstraction of situations in which $n$ selfish players select s...
In situations without central coordination, the price of anarchy relates the quality of any Nash equ...
We study coordination mechanisms for Scheduling Games (with unrelated machines). In these games, eac...
We consider selfish colorful bin packing games in which a set of items, each one controlled by a sel...
Typical models of strategic interactions in computer science use simultaneous move games. However, i...
In the "The curse of simultaneity", Paes Leme at al. show that there are interesting classes of game...
We consider a scheduling game in which jobs try to minimize their completion time by choosing a mach...
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social c...
International audienceWe study coordination mechanisms for Scheduling Games (with unrelated machines...
Abstract—This paper explains when and how communication and computational lower bounds for algorithm...
We study multiprocessor scheduling games with setup times on identical machines. Given a set of sche...
htmlabstractWe study the inefficiency of equilibria for various classes of games when players are (p...
We consider polymatrix coordination games with individual preferences where every player corresponds...
We study assignment games in which jobs select machines, and in which certain pairs of jobs may conf...
International audienceFor a variety of automated collective decision systems, Pure Nash Equilibria [...