Acquired brain injury patients often report navigation impairments. A cognitive rehabilitation therapy has been designed in the form of a serious game. The aim of the serious game is to aid patients in the development of compensatory navigation strategies by providing exercises in 3D virtual environments on their home computers. The objective of this study was to assess the usability of three critical gaming attributes: movement control in 3D virtual environments, instruction modality and feedback timing. Thirty acquired brain injury patients performed three tasks in which objective measures of usability were obtained. Mouse controlled movement was compared to keyboard controlled movement in a navigation task. Text-based instructions were c...
Purpose: In the past few years, medicine has upgraded its therapeutic techniques and practices, with...
In this paper we provide a rationale for using tabletop displays for the upper-limb movement rehabil...
The measurement of users\u2019 perception of functionalities in the use of Serious Games (SGs) along...
Acquired brain injury patients often report navigation impairments. A cognitive rehabilitation thera...
Contains fulltext : 193508.pdf (publisher's version ) (Open Access)Acquired brain ...
Cognitive and physical deficits are consequences of stroke/traumatic brain injuries (TBI). Without r...
AbstractAcquired brain injury is one cause of long-term disability. Serious games can assist in cogn...
Patients with Acquired Brain Injuries or ABI experience various cognitive deficiencies that adversel...
Brain damage resulting from acquired brain injury is a leading cause of long term disability. The da...
Patients with Acquired Brain Injuries or ABI experience various cognitive deficiencies that adversel...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
The one-page paperPurpose With the ageing population, Alzheimer's disease and related pathologies ar...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
In recent years, virtual reality (VR) became more and more important in rehabilitation of upper extr...
In this paper we provide a rationale for using tabletop displays for the upper-limb movement rehabil...
Purpose: In the past few years, medicine has upgraded its therapeutic techniques and practices, with...
In this paper we provide a rationale for using tabletop displays for the upper-limb movement rehabil...
The measurement of users\u2019 perception of functionalities in the use of Serious Games (SGs) along...
Acquired brain injury patients often report navigation impairments. A cognitive rehabilitation thera...
Contains fulltext : 193508.pdf (publisher's version ) (Open Access)Acquired brain ...
Cognitive and physical deficits are consequences of stroke/traumatic brain injuries (TBI). Without r...
AbstractAcquired brain injury is one cause of long-term disability. Serious games can assist in cogn...
Patients with Acquired Brain Injuries or ABI experience various cognitive deficiencies that adversel...
Brain damage resulting from acquired brain injury is a leading cause of long term disability. The da...
Patients with Acquired Brain Injuries or ABI experience various cognitive deficiencies that adversel...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
The one-page paperPurpose With the ageing population, Alzheimer's disease and related pathologies ar...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
In recent years, virtual reality (VR) became more and more important in rehabilitation of upper extr...
In this paper we provide a rationale for using tabletop displays for the upper-limb movement rehabil...
Purpose: In the past few years, medicine has upgraded its therapeutic techniques and practices, with...
In this paper we provide a rationale for using tabletop displays for the upper-limb movement rehabil...
The measurement of users\u2019 perception of functionalities in the use of Serious Games (SGs) along...