We demonstrate an HMD-based annotation tool for collecting precise emotion ground truth labels while users are watching 360° videos in Virtual Reality (VR). Our tool uses an HTC VIVE Pro Eye HMD for displaying 360° videos, a Joy-Con controller for inputting emotion annotations, and an Empatica E4 wristband for capturing physiological signals. Timestamps of these devices are synchronized via an NTP server. Following dimensional emotion models, users can report their emotion in terms of valence and arousal as they watch a video in VR. Annotation feedback is provided through two peripheral visualization techniques: HaloLight and DotSize. Our annotation tool provides a starting point for researchers to design momentary and continuous self-repor...
Immersive 360° VR systems are increasingly used in entertainment, marketing and design and developme...
From a computational viewpoint, emotions continue to be intriguingly hard to understand. In research...
Virtual Reality (VR) technology has been widely used in researching situations that require high eco...
We demonstrate an HMD-based annotation tool for collecting precise emotion ground truth labels while...
We demonstrate an HMD-based annotation tool for collecting precise emotion ground truth labels while...
With the increasing availability of head-mounted displays (HMDs) that show immersive 360° VR content...
Precise emotion ground truth labels for 360◦ virtual reality (VR) video watching are essential for f...
Watching 360 videos using Virtual Reality (VR) head-mounted displays (HMDs) provides interactive and...
Inferring emotions from Head Movement (HM) and Eye Movement (EM) data in 360◦ Virtual Reality (VR) c...
The paper introduces a multimodal affective dataset named VREED (VR Eyes: Emotions Dataset) in which...
Eye-tracking technology has become popular recently and widely used in research on emotion recogniti...
We develop the CEAP-360VR dataset to address the lack of continuously annotated behavioral and physi...
We develop the CEAP-360VR dataset to address the lack of continuously annotated behavioral and physi...
Emotion labels are usually obtained via either manual annotation, which is tedious and time-consumin...
The rising popularity of learning techniques in data analysis has recently led to an increased need ...
Immersive 360° VR systems are increasingly used in entertainment, marketing and design and developme...
From a computational viewpoint, emotions continue to be intriguingly hard to understand. In research...
Virtual Reality (VR) technology has been widely used in researching situations that require high eco...
We demonstrate an HMD-based annotation tool for collecting precise emotion ground truth labels while...
We demonstrate an HMD-based annotation tool for collecting precise emotion ground truth labels while...
With the increasing availability of head-mounted displays (HMDs) that show immersive 360° VR content...
Precise emotion ground truth labels for 360◦ virtual reality (VR) video watching are essential for f...
Watching 360 videos using Virtual Reality (VR) head-mounted displays (HMDs) provides interactive and...
Inferring emotions from Head Movement (HM) and Eye Movement (EM) data in 360◦ Virtual Reality (VR) c...
The paper introduces a multimodal affective dataset named VREED (VR Eyes: Emotions Dataset) in which...
Eye-tracking technology has become popular recently and widely used in research on emotion recogniti...
We develop the CEAP-360VR dataset to address the lack of continuously annotated behavioral and physi...
We develop the CEAP-360VR dataset to address the lack of continuously annotated behavioral and physi...
Emotion labels are usually obtained via either manual annotation, which is tedious and time-consumin...
The rising popularity of learning techniques in data analysis has recently led to an increased need ...
Immersive 360° VR systems are increasingly used in entertainment, marketing and design and developme...
From a computational viewpoint, emotions continue to be intriguingly hard to understand. In research...
Virtual Reality (VR) technology has been widely used in researching situations that require high eco...