Data are presented that show the effects of visual and motion during cueing on pilot performance during takeoffs with engine failures. Four groups of USAF pilots flew a simulated KC-135 using four different cueing systems. The most basic of these systems was of the instrument-only type. Visual scene simulation and/or motion simulation was added to produce the other systems. Learning curves, mean performance, and subjective data are examined. The results show that the addition of visual cueing results in significant improvement in pilot performance, but the combined use of visual and motion cueing results in far better performance
In order to improve the tuning process of flight simulator motion cueing filters and support the dev...
This paper addresses the issues of motion/visual cueing fidelity requirements for vortex encounters ...
The optimal control model (OCM) of the human operator is used to predict the effect of simulator cha...
The relative effectiveness in simulating aircraft maneuvers with both current and newly developed mo...
Data are presented that show the effects of motion system cues, g-seat cues, and pilot experience on...
An experiment was performed to determine the effect of a performance mismatch between the visual and...
Preliminary tests and evaluation are presented of pilot performance during landing (flight paths) us...
The effects of bandwidth differences between visual and motion cueing systems on pilot performance f...
Starting in 2019, airline pilots will be required to perform full stall recovery training in flight ...
A study was conducted employing the Visual Motion Simulator (VMS) at the NASA Langley Research Cente...
Flight simulators provide an effective, efficient, and safe environment for practising flight-critic...
Starting in 2019, airline pilots will be required to perform full stall recovery training in flight ...
Flight simulators provide an effective, efficient, and safe environment for practising flight-critic...
In order to improve the tuning process of flight simulator motion cueing filters and support the dev...
Early experience in fixed-cockpit simulators, with limited field of view, demonstrated the basic dif...
In order to improve the tuning process of flight simulator motion cueing filters and support the dev...
This paper addresses the issues of motion/visual cueing fidelity requirements for vortex encounters ...
The optimal control model (OCM) of the human operator is used to predict the effect of simulator cha...
The relative effectiveness in simulating aircraft maneuvers with both current and newly developed mo...
Data are presented that show the effects of motion system cues, g-seat cues, and pilot experience on...
An experiment was performed to determine the effect of a performance mismatch between the visual and...
Preliminary tests and evaluation are presented of pilot performance during landing (flight paths) us...
The effects of bandwidth differences between visual and motion cueing systems on pilot performance f...
Starting in 2019, airline pilots will be required to perform full stall recovery training in flight ...
A study was conducted employing the Visual Motion Simulator (VMS) at the NASA Langley Research Cente...
Flight simulators provide an effective, efficient, and safe environment for practising flight-critic...
Starting in 2019, airline pilots will be required to perform full stall recovery training in flight ...
Flight simulators provide an effective, efficient, and safe environment for practising flight-critic...
In order to improve the tuning process of flight simulator motion cueing filters and support the dev...
Early experience in fixed-cockpit simulators, with limited field of view, demonstrated the basic dif...
In order to improve the tuning process of flight simulator motion cueing filters and support the dev...
This paper addresses the issues of motion/visual cueing fidelity requirements for vortex encounters ...
The optimal control model (OCM) of the human operator is used to predict the effect of simulator cha...