In this paper, we investigate different types of collaborative interaction that children in special education may engage in when playing co-located collaborative games. The work used a qualitative approach for studying three different games (2 digital, 1 boardgame) to understand how they provide opportunities for collaborative interaction to children (aged 12 years) in special education. To analyse the gameplay sessions, we used the three levels of collaborative interaction from Activity Theory (AT) as a frame of reference, and we combined this model with gameplay design patterns (GDPs) to express and encode the differences in collaborative interaction between and within the playtests. An important finding is that children do indeed display...
According to Dillenbourg et al. (1996), collaborative learning occurs when two or more people try to...
In this paper, we discuss the applicability of using design patterns to enhance the participation of...
: As computers become integrated in our everyday lives, it is important that we do not limit compute...
In this paper, we investigate different types of collaborative interaction that children in special ...
In this paper, we investigate different types of collaborative interaction that children in special ...
In this paper, we investigate different types of collaborative interaction that children in special ...
In this paper, we investigate different types of collaborative interaction that children in special ...
Abstract Collaborative learning and collaborative use of digital technologies are essential skills ...
Collaboration is an important aspect of social activity associated with young children’s digital gam...
Collaboration is an important aspect of social activity associated with young children’s digital gam...
Collaboration is an important aspect of social activity associated with young children’s digital gam...
Tabletop interfaces are a novel class of technologies that are particularly suited to support co-loc...
Children today, are exposed to video games from an early age in the form of tablets, smart phones an...
The research presented in this paper examines how collaborative learning manifests in different envi...
There is good evidence that children’s prosocial skills are positively associated with health, well-...
According to Dillenbourg et al. (1996), collaborative learning occurs when two or more people try to...
In this paper, we discuss the applicability of using design patterns to enhance the participation of...
: As computers become integrated in our everyday lives, it is important that we do not limit compute...
In this paper, we investigate different types of collaborative interaction that children in special ...
In this paper, we investigate different types of collaborative interaction that children in special ...
In this paper, we investigate different types of collaborative interaction that children in special ...
In this paper, we investigate different types of collaborative interaction that children in special ...
Abstract Collaborative learning and collaborative use of digital technologies are essential skills ...
Collaboration is an important aspect of social activity associated with young children’s digital gam...
Collaboration is an important aspect of social activity associated with young children’s digital gam...
Collaboration is an important aspect of social activity associated with young children’s digital gam...
Tabletop interfaces are a novel class of technologies that are particularly suited to support co-loc...
Children today, are exposed to video games from an early age in the form of tablets, smart phones an...
The research presented in this paper examines how collaborative learning manifests in different envi...
There is good evidence that children’s prosocial skills are positively associated with health, well-...
According to Dillenbourg et al. (1996), collaborative learning occurs when two or more people try to...
In this paper, we discuss the applicability of using design patterns to enhance the participation of...
: As computers become integrated in our everyday lives, it is important that we do not limit compute...